[CGMZ] Autosave Enhancement (Patreon)
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This plugin allows you to have more control over autosaving, and show a window letting the player know when an autosave occurs.
! SEE BOTTOM OF POST FOR UPDATES !
Hi all,
Today we have the previously voted on small plugin for January: Autosave Enhancement.
With this plugin, you can have more control over autosaving. This includes turning on/off map and battle autosave functionality individually, whereas the built in autosave either is ON or OFF in every situation. It also comes with a new plugin command to force an autosave, that can optionally ignore if autosaving in that situation is turned On or Off.
The other major feature of this plugin right now is to show an Autosaving... window on the screen for a short time while the game autosaves.If you would like to see anything else other than what is already present with the plugin, please leave a comment below or in the #suggestions channel of my discord!
Happy RPG Making!
This update converts the autosave options for both battle and transfer to saved data, so now you can turn these autosave types on/off mid-game. This might be useful if you want autosave to occur on map transfers between towns, but not during map transfers during dungeons. You might also want autosaves to occur after normal battles, but maybe not during a boss gauntlet which could potentially soft lock the player if they barely beat one battle and are immediately thrown into another where they have no hope of winning.
This update adds some more options for the autosave window. You can now change the windowskin, background opacity, padding, and tone of the window. This should help you customize the window to better fit with your game.
This update adds the option to save over the current file when autosaving instead of saving over the separate autosave file.
Some control over this was added for edge cases, such as starting a new game when all save files are taken up. Previously, this would assign the oldest save as the current save file id and cause autosave to overwrite this. A setting was added to prevent that.
You can also set any file id as the autosave file id if not using the option to overwrite the current file.
This version adds some more autosave types, mostly those that fit in well with other [CGMZ] plugins. This version added integrations with [CGMZ] Quest System to allow autosaving after completing or failing quests, and [CGMZ] Professions to allow autosaving after a profession level up.
Please be careful of plugin order when updating, as the plugin now needs to be placed below [CGMZ] Quest System and [CGMZ] Professions.
An integration with [CGMZ] Window Backgrounds was also added to show a background image in the autosave window, including an animated scrolling parallax.
This version adds the option to autosave when an actor gains a level. Plugin commands for enabling/disabling autosave types have been updated for the new actor autosave type.
An integration with [CGMZ] Window Settings was also added to allow the customization of the windowskin, background style, tone, and more for the autosaving window.
This version adds the option to play a sound effect when an autosave occurs. This can help provide feedback to the player that the game is autosaving.