Home Creators Posts Import Register Favorites Logout

Downloads

Content

The Class Update

Rebuilt sanctioned racing and racing-team logic around power-to-weight classes instead of raw horsepower, with new AI opponent grids, clearer class labeling, and UI that surfaces class in an easy-to-read numeric form.

Reworked sanctioned race offers into a smaller, clearer rotation with explicit in-spec and out-of-spec pairings, plus stronger messaging when a vehicle's weight data is missing from config.

Added tuning tents on West Coast USA as dedicated career locations tied into the existing tuning ecosystem.

Added on-foot travel to map switching

Sanctioned racing and your team

AI matching, configs, and sorting were updated so opponents respect the new class structure and feel more consistent event to event.

Team and offer UIs were tightened so class and performance-weight read cleanly on cards, brackets, and scheduling flows.

Business inventory and scheduled-race presentation were hardened so labels, brackets, and state changes stay aligned when you accept or adjust offers.

Tuning and West Coast

Tuning tents

New tuning tent sites (including Dirt Oval and Rubber Band Ridge areas) add proper facilities.

Spawns and parking

Tuning shop spawn spots were raised so vehicles no longer spawn sunk into the floor, and a few parking spot placements were nudged for cleaner use.

Chinatown overflow no longer spawns AI parking in the overflow lot, cutting clutter around that space.

Shopping and inventory

Racing-team vehicle shopping can correctly use the offline dealer path instead of breaking the intended flow.

Fixes

Fixed business inventory edge cases tied to sanctioned-race progression.

Fixed race-offer panels and open-state display bugs that could mislead you about what was active.

Hardened pull out / put away actions at tuning shop so vehicle handling stays consistent across relevant UI tabs.

Addressed out-of-spec prompts and several card layouts so the new class system reads accurately everywhere it appears.

Fixed tuning shop job completion bug

Files

Comments

Jack Steidle

do i need to delete the old version when i drag this into my mods folder or how do i update it?

Luke Phillips

Always remove the old version of any mod that is manually updated

Beam-Life-RP

How does one acquire the poster car haha

Billy Drummond

You can get it from RLS Vehicle Labs patreon. It's one of my favorite cars tbh

Beam-Life-RP

You have a link to that account

Matthew Tilden

my tuning shop still does not work I love the mod but that was the main reason I wanted to play this and I've cleared the cache verified files reinstalled my mods only installed RLS everything its very frustrating PLEASE fix everything else is great your doing awesome work

AL

oh my god my heart got so warm edit had to revert back to 2.6.5.2 bc tuning shop still caca water

Jake Maliska

can we get rid of joes junk in traffic? its kind of annoying having cars that dont drive well spawn. a lot of them just hold up traffic and make it hard to drive around the map

D B

Should still work on 2.6.5.2

john willey

idk if you would be able to add a speed limit sign mod to have a lil on our Hud. i can never see or notice the speed limit signs in city.

David Hunter

Download the simple ui mod, works great.

David Hunter

I have simple traffic on and there is an option also to have no download vehicles spawn in gameplay settings.

Jarmo Parkkinen

I don't like the UI behavior with new milestones. Slabbing a huge popup in the middle of the screen was bad, now combined with view jerking to default orientation is for me "can't play this" -level bad. (If this behavior is not from the RLS-mod, then I am truly sorry of my outburst. I just can't play the game now.) Suggestions for future chouices: If you need to show large amounts of info, any kind of modal popup or transient (self-closing) message will suck forever. Maybe try to condense milestone message into similar toast as with car- and estate sales "Milestone 12 reached in this. That and that is now available." Should work well enough. If you feel they get mixed, considers adding simple icon with the message indicating type; car for marketplace, house for real-estate... When longer, especially tabulated content must be shown, use a user-controlled method. For example add into "Milestones" UI a "More about this" -button, which then may open a popup. Preferably, add ingame phone-app or garage menu for a more controlled way of seeing the info (list, or lists with expanders). This would work for racing and oval times among others well too.

Clayboybebop

Even better mod that is specific for career mode. lookup speedlimit and it should be there. Just turn off the beeping when speeding.

clap

anyone else getting error when they decline a race? some fatal lua error only when declining

clap

i have a ton of mods so that most likely the issues. just checking to see if it’s common before i go through that. it was working last one.. also could be the save file carrying over.. so i know its a me problem lol just seein if anyone else has experienced

G R Davids

any idea when they will be adding car jockey to river highway map?

Adam Smith

How do I get access to the discord?

Josh Jarvis

Yall need to smoothen out the logging roads coming out of either east or west sites as the trailers landing gear gets caught and if your doing a road train gl.

clap

are crawl missions like hiroshima crawl bugged? or they work for some ?

OffTh3Cha1n Gaming

is there a way to manually race in the race garage? my ai keeps crashing into the rear of the cars on the start line and wrecks the steering?

Prowler872

So, after I pass the goals for the race team, I can no longer race myself? I can only let my drivers run? That seems silly