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Vehicle Info Editor v0.3 for BeamNG.drive

The goal of this project is simple: reduce the amount of time spent jumping between BeamNG, JSON files, spreadsheets, and testing sessions when setting up vehicles for Career Mode.

Vehicle Info Editor adds an in-game editor that allows you to create, edit, and update BeamNG info.json files directly from the UI. Instead of manually editing files and reloading the game to verify changes, most of the workflow can now be handled from a single tool inside BeamNG.

Config Editing

The editor allows you to modify config-specific information including:

Config name and description

Body style

Config type

Population settings

Vehicle value

Default paint assignments

It also supports editing generic vehicle information such as:

Brand

Country of origin

Year range

Derby class

Body style

Marketing slogan

Vehicle description

Automated Testing & Stat Generation

The editor can automatically run performance tests and write useful data directly back into the config's information file, including:

Horsepower

Torque

Weight

Weight-to-power ratio

Top speed

Acceleration

Braking performance

Drivetrain

Propulsion type

Fuel type

Transmission type

Bounding box dimensions

Off-road score

For larger projects, a Batch Testing system allows multiple configs to be queued and processed automatically. You can filter for untested vehicles, search through configs, and control how many tests run simultaneously.

Paint & Showroom Tools

The built-in paint editor allows paints to be:

Created

Edited

Deleted

Assigned as default paints

The mod also includes several workflow shortcuts, including quick access to:

The Showroom map

The Autotest map

The Screenshot Tool

This makes it much easier to generate vehicle images and verify presentation settings while working on a config.

This tool is especially useful for mod authors, Career Mode pack creators, and anyone maintaining a large collection of vehicle configurations that need proper BeamNG metadata.

As always, feedback is welcome. The goal is to continue improving the workflow and make Career Mode content creation faster, easier, and more consistent for everyone.

Transparency note: We are expecting this to be the final beta for the mod with a public free release in the coming month.

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Comments

Billy Drummond

Is there a changelog to show the difference between this editor and the previous editor?

SH4RP

how do i use this one, its not in the apps secion

ssjflash

Does this add modded cars into contracts for career???

arno fleury

with the older version it worked with contracts too but i cant figure how to make this one work

PARKER

how do you get it to work at all

Billy Drummond

For everyone having trouble locating it, it's no longer accessed by pressing Shift+F11. It's now located in the UI apps section. Search for "Editor" and it'll most likely be the only app that shows up. I love RLS mods, but this release was one of the most poorly documented release they've done. Happy editing!