RLS Career Overhaul | v2.7.0.2 | Opportunity Update! (Patreon)
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RLS Career Overhaul v2.7.0.2 Changelog
This update introduces a living opportunity economy, expands logistics work, reworks tire behavior and burnout competitions, improves the universal winch, and includes a large collection of balance, performance, and reliability fixes.
Opportunity Economy and Market Watch
Added a living job-market system for Civil Service, Logistics, and Gig Work.
Jobs can temporarily enter high-demand surges with increased payouts.
Demand changes over time as NPCs complete jobs and players work high-demand activities.
Completing high-demand jobs gradually cools that part of the market.
Updated Market Watch with dedicated tabs and keyboard navigation.
Added aligned Market Watch articles, job advertisements, and high-demand notifications.
Added demand bonuses to offers, cargo cards, drop-off summaries, payout messages, and financial history.
Improved demand classification for Taxi, BeamEats, parcel, vehicle, trailer, fluid, dry-bulk, cement, cash, and facility work.
Prevented racing, FRE contracts, criminal work, and disabled activities from incorrectly receiving job-market surges.
Added notification controls for job-market opportunities.
Alphabetized the phone app list.
Logistics Loaners and Progression
Added loaner vehicles to logistics facilities throughout West Coast USA.
Added a purpose-built fleet of cargo vans, rigid trucks, semis, tankers, dump trucks, cement mixers, and trailers.
Improved loaner spawning with safer teleport placement and fallback positioning.
Added a clear “no space” fallback when a loaner cannot be placed safely.
Loaner cargo now waits for the vehicle to finish spawning before being applied.
Small trailer deliveries now unlock at Logistics level 1.
Medium and bumper-pull tiltdeck trailers now unlock at level 6.
Gooseneck and pintle trailer deliveries now unlock at level 14.
Rebalanced early trailer payouts and Logistics XP.
Doubled BeamEats base, distance, and streak XP.
Improved the display of demand bonuses on logistics rewards.
Material Contracts and Deliveries
Added support for contracts containing multiple materials or multiple loads.
Updated pickup, cargo, delivery-progress, and payout systems to track the complete contract.
Improved material contract generation, availability, expiration, and refill behavior.
Corrected demand bonuses for dry-bulk and other material deliveries.
Rebuilt open-contract payouts from their original unrounded values when demand changes.
Prevented open cargo from being incorrectly rebaked as a material contract.
Improved cleanup after completing or abandoning delivery commitments.
Fixed B-train deliveries so the entire coupled trailer chain is recognized.
Improved marker interactions for long trailers and nearby player-owned vehicles.
Fixed loaded frameless dump configurations incorrectly appearing in dealerships and the marketplace.
Improved BeamEats drop-off validation on large maps and locations where road-distance data is incomplete.
Prevented vehicle-delivery demand from being counted more than once.
Roadside Service
Added a dedicated roadside service computer for owned vehicles.
Roadside locations can now offer repair, maintenance, tuning, or a location-specific combination of services.
Added location-specific labor pricing.
Added repair, maintenance, and tuning services to the West Coast pit road.
Fixed roadside-service interaction triggers.
Improved service-spot vehicle detection and menu routing.
Added safer positioning when returning from roadside-service interfaces.
Tire Wear and Thermals
Added tire-compound-based wear behavior.
High-grip compounds now receive additional wear when overheated.
Added rapid tire cooling when tires contact water.
Improved water detection using tread and wheel-contact nodes.
Dirt, gravel, sand, loose dirt, and mud now generate more appropriate heat and abrasion.
Reduced unrealistic tire heating and wear caused by wheel-speed spikes on loose terrain.
Prevented vehicle load from being counted twice during sliding or wheelspin.
Added an ambient-temperature floor so tires cannot cool below current environmental conditions.
Reworked the Tire Thermals and Wear app with Basic and Detailed views.
Added clearer temperature, condition, compound, contact-surface, and flat-tire information.
Added live tire-condition reads after repairs.
Recovery and repair actions now correctly restore tire condition and clear stale damage states.
Burnout Competitions and Demolition Derby
Reworked the Fast Automotive burnout competition.
Added site-based automatic burnout staging and zone detection.
Improved burnout HUD staging, live scoring, completion display, and cleanup.
Added a short completion display before the event HUD closes.
Repaired tires are now recognized without retaining damage from a previous attempt.
Added minimum reward-time validation to prevent invalid instant payouts.
Improved burnout reward calculations and leaderboard handling.
Added more reliable detection when entering or leaving the burnout pad.
Improved demolition-derby barrier configuration and collision updates.
Prevented Car Jockey vehicles from entering supported freeroam events.
Improved event cleanup when switching, resetting, or destroying vehicles.
Universal Winch
Restored the universal winch system.
Added vehicle-to-vehicle and vehicle-to-tree winch connections.
Added selectable attachment points and visible cable feedback.
Added cable length, load, tension, slack, and reel-direction information.
Reworked cable spring and damping behavior.
Improved pulling authority for heavy vehicles and difficult recoveries.
Reduced rubber-banding, snapping, oscillation, and sudden force changes.
Improved cable behavior while paying out, reeling in, or holding a load.
Added safer cleanup when vehicles are reset, destroyed, or replaced.
Restored compatible keyboard and mouse controls.
Off-Road Recovery
Fixed navigation for consecutive recovery jobs.
Corrected Recovery Yard zone mapping to the proper garage computer.
Fixed Lua errors when recovery vehicles spawn without wheels.
Improved delivery handling and cleanup at the Recovery Yard.
Restored player-vehicle validation for freeroam events.
Increased the trailer-recovery payout multiplier.
Improved filters used to select recovery vehicles.
Balance Changes
Increased rewards and XP for low-value repo jobs.
Increased trailer-recovery payouts.
Increased police-work payouts.
Increased the frequency of available police interactions.
Added a 10 mph overspeed allowance before police begin a pursuit.
Rebalanced early trailer payouts to match their earlier unlock levels.
Corrected unlock tags for gooseneck, pintle, and tiltdeck trailer deliveries.
Improved Logistics progression descriptions and unlock cards.
Navigation and Interaction Fixes
Added route ownership so one activity cannot erase navigation created by another.
Car-meet cleanup no longer removes newer Marketplace, delivery, inspection, or player-selected routes.
Declining a car-meet invitation no longer clears unrelated navigation.
Vehicle-inspection navigation now remains active until the normal arrival distance.
Fixed asynchronous cleanup removing newly selected destinations.
Improved parking-marker detection for coupled vehicles and full trailer chains.
Improved interaction detection for long tankers and trailers whose center is outside the parking area.
Fixed coupled vehicles incorrectly triggering unrelated markers.
Added recovery when the big-map interface becomes stuck.
Prevented repeated marker-settle timers from blocking interaction prompts.
Maintenance and Engine Packages
Fixed the engine-oil maintenance section disappearing.
Improved detection of core engine components.
Improved maintenance support for engines using non-standard component names.
Fixed recovery actions not repairing engine damage.
Improved engine-package compatibility using partial device-type matching.
Improved engine-package thumbnail framing by prioritizing the engine itself over transmissions, exhausts, radiators, and other peripheral parts.
Fixed thumbnail capture ordering when creating a new engine package.
Improved failure handling when an engine package cannot be created.
Career, Skills, and FRE Fixes
Standard careers now select a random eligible starting garage.
The selected starting garage is saved so it remains consistent.
Hardcore careers continue to receive no free starting garage.
Removed tuning tents from the random starting-garage pool.
Prevented existing careers from receiving an additional free garage.
Fixed skill XP not refreshing correctly in the Skills app.
Restored legacy repo-truck controls.
Fixed FRE contract tier checks not matching their configured unlocks.
Added retry handling when sanctioned racing cannot immediately find a route.
Fixed sanctioned-race availability and interface behavior.
Fixed dropping a sponsor deleting the sponsor slot.
Improved phone notification polling and FRE status updates.
Dealership and Marketplace Fixes
Dealership discoveries are now saved immediately.
Fixed dealership discovery data being compared against the wrong save version.
Improved persistence of dealership access between sessions.
Prevented loaded frameless dump-trailer configurations from entering dealerships.
Improved vehicle-offer cleanup so completed offers do not repeatedly clear map markers.
Weather and Performance
Reduced the number of rendered rain particles during storms.
Disabled unnecessary rain-particle lighting work.
Reduced how frequently wet road materials are updated.
Quantized wetness changes to avoid expensive updates for visually insignificant differences.
Prevented repeated time-of-day writes when the value has not changed.
Improved weather audio and environment update scheduling.
Disabled tire-provider work on unconfigured traffic vehicles.
Reduced tire UI telemetry to 5 Hz.
Removed recurring per-frame tire-temperature table allocations.
Cached frequently reused ground-material information.
Improved contract-maintenance scheduling.
Added retry backoff for unavailable sanctioned-racing routes.
Removed obsolete tire-provider calls that could cause crashes or repeated Lua log spam.
Improved extension fallbacks and background-system stability.