Home Creators Posts Import Register Favorites Logout

Downloads

Content

RLS Career Overhaul v2.7.0.2 Changelog

This update introduces a living opportunity economy, expands logistics work, reworks tire behavior and burnout competitions, improves the universal winch, and includes a large collection of balance, performance, and reliability fixes.

Opportunity Economy and Market Watch

Added a living job-market system for Civil Service, Logistics, and Gig Work.

Jobs can temporarily enter high-demand surges with increased payouts.

Demand changes over time as NPCs complete jobs and players work high-demand activities.

Completing high-demand jobs gradually cools that part of the market.

Updated Market Watch with dedicated tabs and keyboard navigation.

Added aligned Market Watch articles, job advertisements, and high-demand notifications.

Added demand bonuses to offers, cargo cards, drop-off summaries, payout messages, and financial history.

Improved demand classification for Taxi, BeamEats, parcel, vehicle, trailer, fluid, dry-bulk, cement, cash, and facility work.

Prevented racing, FRE contracts, criminal work, and disabled activities from incorrectly receiving job-market surges.

Added notification controls for job-market opportunities.

Alphabetized the phone app list.

Logistics Loaners and Progression

Added loaner vehicles to logistics facilities throughout West Coast USA.

Added a purpose-built fleet of cargo vans, rigid trucks, semis, tankers, dump trucks, cement mixers, and trailers.

Improved loaner spawning with safer teleport placement and fallback positioning.

Added a clear “no space” fallback when a loaner cannot be placed safely.

Loaner cargo now waits for the vehicle to finish spawning before being applied.

Small trailer deliveries now unlock at Logistics level 1.

Medium and bumper-pull tiltdeck trailers now unlock at level 6.

Gooseneck and pintle trailer deliveries now unlock at level 14.

Rebalanced early trailer payouts and Logistics XP.

Doubled BeamEats base, distance, and streak XP.

Improved the display of demand bonuses on logistics rewards.

Material Contracts and Deliveries

Added support for contracts containing multiple materials or multiple loads.

Updated pickup, cargo, delivery-progress, and payout systems to track the complete contract.

Improved material contract generation, availability, expiration, and refill behavior.

Corrected demand bonuses for dry-bulk and other material deliveries.

Rebuilt open-contract payouts from their original unrounded values when demand changes.

Prevented open cargo from being incorrectly rebaked as a material contract.

Improved cleanup after completing or abandoning delivery commitments.

Fixed B-train deliveries so the entire coupled trailer chain is recognized.

Improved marker interactions for long trailers and nearby player-owned vehicles.

Fixed loaded frameless dump configurations incorrectly appearing in dealerships and the marketplace.

Improved BeamEats drop-off validation on large maps and locations where road-distance data is incomplete.

Prevented vehicle-delivery demand from being counted more than once.

Roadside Service

Added a dedicated roadside service computer for owned vehicles.

Roadside locations can now offer repair, maintenance, tuning, or a location-specific combination of services.

Added location-specific labor pricing.

Added repair, maintenance, and tuning services to the West Coast pit road.

Fixed roadside-service interaction triggers.

Improved service-spot vehicle detection and menu routing.

Added safer positioning when returning from roadside-service interfaces.

Tire Wear and Thermals

Added tire-compound-based wear behavior.

High-grip compounds now receive additional wear when overheated.

Added rapid tire cooling when tires contact water.

Improved water detection using tread and wheel-contact nodes.

Dirt, gravel, sand, loose dirt, and mud now generate more appropriate heat and abrasion.

Reduced unrealistic tire heating and wear caused by wheel-speed spikes on loose terrain.

Prevented vehicle load from being counted twice during sliding or wheelspin.

Added an ambient-temperature floor so tires cannot cool below current environmental conditions.

Reworked the Tire Thermals and Wear app with Basic and Detailed views.

Added clearer temperature, condition, compound, contact-surface, and flat-tire information.

Added live tire-condition reads after repairs.

Recovery and repair actions now correctly restore tire condition and clear stale damage states.

Burnout Competitions and Demolition Derby

Reworked the Fast Automotive burnout competition.

Added site-based automatic burnout staging and zone detection.

Improved burnout HUD staging, live scoring, completion display, and cleanup.

Added a short completion display before the event HUD closes.

Repaired tires are now recognized without retaining damage from a previous attempt.

Added minimum reward-time validation to prevent invalid instant payouts.

Improved burnout reward calculations and leaderboard handling.

Added more reliable detection when entering or leaving the burnout pad.

Improved demolition-derby barrier configuration and collision updates.

Prevented Car Jockey vehicles from entering supported freeroam events.

Improved event cleanup when switching, resetting, or destroying vehicles.

Universal Winch

Restored the universal winch system.

Added vehicle-to-vehicle and vehicle-to-tree winch connections.

Added selectable attachment points and visible cable feedback.

Added cable length, load, tension, slack, and reel-direction information.

Reworked cable spring and damping behavior.

Improved pulling authority for heavy vehicles and difficult recoveries.

Reduced rubber-banding, snapping, oscillation, and sudden force changes.

Improved cable behavior while paying out, reeling in, or holding a load.

Added safer cleanup when vehicles are reset, destroyed, or replaced.

Restored compatible keyboard and mouse controls.

Off-Road Recovery

Fixed navigation for consecutive recovery jobs.

Corrected Recovery Yard zone mapping to the proper garage computer.

Fixed Lua errors when recovery vehicles spawn without wheels.

Improved delivery handling and cleanup at the Recovery Yard.

Restored player-vehicle validation for freeroam events.

Increased the trailer-recovery payout multiplier.

Improved filters used to select recovery vehicles.

Balance Changes

Increased rewards and XP for low-value repo jobs.

Increased trailer-recovery payouts.

Increased police-work payouts.

Increased the frequency of available police interactions.

Added a 10 mph overspeed allowance before police begin a pursuit.

Rebalanced early trailer payouts to match their earlier unlock levels.

Corrected unlock tags for gooseneck, pintle, and tiltdeck trailer deliveries.

Improved Logistics progression descriptions and unlock cards.

Navigation and Interaction Fixes

Added route ownership so one activity cannot erase navigation created by another.

Car-meet cleanup no longer removes newer Marketplace, delivery, inspection, or player-selected routes.

Declining a car-meet invitation no longer clears unrelated navigation.

Vehicle-inspection navigation now remains active until the normal arrival distance.

Fixed asynchronous cleanup removing newly selected destinations.

Improved parking-marker detection for coupled vehicles and full trailer chains.

Improved interaction detection for long tankers and trailers whose center is outside the parking area.

Fixed coupled vehicles incorrectly triggering unrelated markers.

Added recovery when the big-map interface becomes stuck.

Prevented repeated marker-settle timers from blocking interaction prompts.

Maintenance and Engine Packages

Fixed the engine-oil maintenance section disappearing.

Improved detection of core engine components.

Improved maintenance support for engines using non-standard component names.

Fixed recovery actions not repairing engine damage.

Improved engine-package compatibility using partial device-type matching.

Improved engine-package thumbnail framing by prioritizing the engine itself over transmissions, exhausts, radiators, and other peripheral parts.

Fixed thumbnail capture ordering when creating a new engine package.

Improved failure handling when an engine package cannot be created.

Career, Skills, and FRE Fixes

Standard careers now select a random eligible starting garage.

The selected starting garage is saved so it remains consistent.

Hardcore careers continue to receive no free starting garage.

Removed tuning tents from the random starting-garage pool.

Prevented existing careers from receiving an additional free garage.

Fixed skill XP not refreshing correctly in the Skills app.

Restored legacy repo-truck controls.

Fixed FRE contract tier checks not matching their configured unlocks.

Added retry handling when sanctioned racing cannot immediately find a route.

Fixed sanctioned-race availability and interface behavior.

Fixed dropping a sponsor deleting the sponsor slot.

Improved phone notification polling and FRE status updates.

Dealership and Marketplace Fixes

Dealership discoveries are now saved immediately.

Fixed dealership discovery data being compared against the wrong save version.

Improved persistence of dealership access between sessions.

Prevented loaded frameless dump-trailer configurations from entering dealerships.

Improved vehicle-offer cleanup so completed offers do not repeatedly clear map markers.

Weather and Performance

Reduced the number of rendered rain particles during storms.

Disabled unnecessary rain-particle lighting work.

Reduced how frequently wet road materials are updated.

Quantized wetness changes to avoid expensive updates for visually insignificant differences.

Prevented repeated time-of-day writes when the value has not changed.

Improved weather audio and environment update scheduling.

Disabled tire-provider work on unconfigured traffic vehicles.

Reduced tire UI telemetry to 5 Hz.

Removed recurring per-frame tire-temperature table allocations.

Cached frequently reused ground-material information.

Improved contract-maintenance scheduling.

Added retry backoff for unavailable sanctioned-racing routes.

Removed obsolete tire-provider calls that could cause crashes or repeated Lua log spam.

Improved extension fallbacks and background-system stability.

Files

Comments

sydney claxton

By golly. Thats a lot of fixes for one update!

NK

!!

Egbert320

As for the Repo Waypoint disapearing, as soon as I accept a repo I open the map and look where its at. Not a fix but helps in the meantime!

matt moyle

I am still having the same problem

Colton Langlois

do we need the tanker hotfix still as an active mod in this update?

AOG Jay

I still can't get past the whats new screen.

Colt McClish

whats new screen locks up for me as well

TBD

If you have the stuck on what's new screen make sure to delete your cache on windows or temp files on Linux. Scroll down on window hit button bottom right when it pops up on what's new splash and wait a while for the game to import everything.

Robert Dyer

i still cant open the phone i even tried changing my keybind and it still does nothing also when i go to police station to barrow a car to do work it popa up the map with no ui just the map zoomed out

Thomas Masterson

Anyone else's screen just turn white after traveling between maps?

ackson Vickers

ok anyone else having it to where you can load in but it doesn't load anything else in by a chance????

Dill Cooper

I cant scroll down on the whats new pop up? If I click to scroll down it crashes the game

DJ Abiba

I do the same for Repo/emergency, it's working pretty well

Josh Anderson

Lots of fixes! found a weird goof borrowing a cop car, the roadside service works for loaned vehicles but will stop recognizing you as a cop lol

Lorenzo van Aarle

I do think that oil quality really suffers too great - I change my oil at the uncle shack, drive to Pepper Valley South - drive back up to North and before I make it back - my oil is at 0% and my truck breaks down.

Kai wadewitz

The police pull me over for speeding while standing up, and suddenly my radiator is visible through the hood and boils the engine after a short while—that wasn't the case in the previous version.

matt moyle

Still getting stuck on this

InSⱥNe

Shuffleboard Logistics and Loaner vehicles in general have a huge problem, they spawn either stuck into walls or into vehicles or half stuck under the map, for example the shorter tanker trailer spawns half under the floor so you cant really do anything with it as the "feet" are stuck making it useless, also the white loaner van struggles to spawn consistently wothout being stuck into stuff, please make it so the spawns are less prone to this type of failure

Jakub

there are no dealerships on italy except private for some reason

Joshua

Dude clean up your desk

BadWallaby

You should be able to scroll down as soon as everything loads. If not try hitting F5 and reloading the UI when you’re dropped in game if the box is still on screen

BadWallaby

If you’re trying to remove mods to improve FPS you have to start a new save. The vehicles become “locked” in the vehicle marketplace so even if you remove them the fps will not improve unless you start a new save with the mods you intend to use ❤️

Joshua

Make sure you you guys clear you CACHE. I had so many game breaking bugs UNTIL AFTER I cleared my cache they all went away .

pin_die

Could you add an option to take parts off a totaled vehicle? Right now I would have to repair the vehicle to take parts off and the repair is more than parts.

Joshua

I will report a bug for sure, upon delivering trailers the UI seems to not work occasionally. That makes me miss the entire XP and payment.

AOG Jay

The f5 methid for getting past the what's new screen doesn't work. It reloadd everything but puts me into a car that's not mines with no customizations. I can't buy cars , use a taxi, I can't even pull my cars out of the garage. Without it just putting me into a endless loading screen. So again the features are cool but where or when are we getting bug fixes?

Jake Maliska

can not load into wcusa and have not been able to for a few updates. just gets stuck loading

Gwap

I get slight damage negatives every time on logistics no matter what I do. Drove the speed limit stopped at every stop light and sign and still got a negative.

George Manea

They changed the system so now you first have to visit the dealer, then you can acces its inventory online, from the garage

James Bowman

no it pops up on my end before the loading is completed then it freezes everything up to the point loading task manager makes the whole computer screan go black and the only way out is to hold the power button and restart the computer.. havent been able to get a game to load since I updated it to this version this morning.

James Bowman

I get the whats new popup before the loading is completed and this freezes my system. when you try and pull up task manager to force beam to shut down it makes the whole computer screen go black and the only way to close the game is by holding the power button on my pc and restarting the unit. already cleared the cache multiple times it dosent change it... havent been able to get into the game at all because of that whats new screen freezing everything up since the update.

Termynader

Can you make an RLS Lite Version, or something to that affect? Or make it possible to turn all of this other stuff off, like tire wear, weather patterns, or stock market fluctuations. I just want the basics.

matt moyle

i am haveing the same po

Joshua

Also, I tested this patch on Vulcan and DX12. It’s running insanely better on Vulcan almost no bugs, on DX12 I’m having game breaking bugs every 20 minutes. With no mods.

Bones Malone

Whats new screen problem here as well. Any fixes yet? EDIT: The pressing Alt Enter method does seem to work

Funky Bunch

I see what your saying, I’m using the RLS version from 2 updates ago, mainly because on the new one it’s crashing my game

Funky Bunch

I accidentally deleted part of the UI that tells me when vehicles run from me during police pursues and how much money I get paid (it’s the little black message system thing in the top left corner) does anyone know how I can get that back and working ??!

matt moyle

I can’t get off the what’s new box can move it away

matt moyle

But it works on freerome

JP

WCUSA is not working well for me, loaded career mode on other maps and it was fine, I thought maybe it has an issue with starting career on west coast but even when I take the ferry there I drop down to like 20fps.

Dickie

Im had the same issue it. is only when I have other mods installed try deactivating all you other mods than select rls stand alone mod (clear your cache) and try that, you'll have to go through your mods to find out which one isn't working, I still have to find my broken mod but im just playing in free mode until I do

BtcSimmer

You mean drags? If so select custom opponent not random seemed to fix it for me

matt moyle

I was playing on free roam at the drag strip and it works perfectly fine

Zach

when doing contract the ui is very buggy and disapeird i did clear my cache twice

Jordan Waldeck

Not sure if there is a place to report bugs, haven't found a place, so ill post it here. With RLS and essential mod collection, my traffic seems to keep getting stuck at the intersection by the police station. I have cleared cache, reloaded LUA's. No fix.

PJD Studios

Is there any chance you could have it so you can sell damaged vehicles again? Especially after doing a demolition Derby.

Bowie Schiffers

So, with F5 and a fair bit of waiting, West Coast loads in again, but… 8.5 till max 10fps while other levels are reaching 75/80fps. I’ve cleared my cache but it doesn’t work. Any ideas? Also, when pressing escape it comes up with ‘error occured while loading route’ while I didn’t set any waypoints duo the map (pressing M) not loading aswell.

KenTheKreator

i did the same thing, and realized they made an app with messages, utilities , other,etc all in one , it's in the ui apps

KenTheKreator

west coast runs extra bad this update guys ... cant even record my content 😑

Bobby Stillion

i got an issue where i get a contract at hot rolled, and i load hazardous material it get loaded then i take it to the pier, the ui doesnt come up to unload at the pier

Omar

ambulances pickup locations are broken on skeloton coast

Colt McClish

dude same. any time i drive a car, my pc crashes. ive been trying to figure this out since yesterday

Ross M Troutner

I like the maintenance idea, but I barely make a full run on the Redwood drift circuit before blowing off my tires

Funky Bunch

But that’s the thing, I have the app, it has literally everything else except the car pursuits and that show you who is running and how much you get paid

acs1776

Hey dude apsolutley love this mod ive logged war morejours in Beam. However, I am getting some bugs. 1. The Ibishu taxi. the front window breaks when trying to get in and the Career UI is disappearing. I can dm the crash log

TBD

the saving everytime u come to a stop is nuts but otherwise has been great for me on linux

Crolstar

had a problem with financing 43rd ally compound (not sure if its all finance garages) when i log out and close the game while financing the garage it cancels and deletes any cars you have in the garage DO NOT FINACE IN THIS UPDATE!!!

E39Lover

Nothing changed. I thought the mod would work unlike last time but the whats new screen kills the computer.

E39Lover

That just makes the game zoom out.

E39Lover

I think the whats new screen is a good idea but it destroys RLS entirely.

Termynader

Go to a car show. Negotiate a deal on a car there. Click the Purchase button. Text says "This vehicle is no longer for sale". Fast travel to my garage. Clicked the Open Computer button. Game Freezes. This has happened every time I attend a car show now.

Joshua

Odd enough, I switched to using the Vulkan render, and that helped a lot. But I keep having the user interface disappear and then I have to force close beamng. There seems to be some bugs on this version

Divas King Studios

I don't know if this is the mod or not but, when I spawn any car I step on the gas and when I do it used to burn rubber now it takes a minute to get to 20 MPH.

Harvey Charlton

Started to experience lag, I had the game running well for a good few days and now all of a sudden I’m getting bag lag spikes and low fps anyone know why???

zixxy

you need to make a new save

zixxy

make a new save

zixxy

make a new save

thomas zanotto

Looks like I can't sell vehicles. It doesn't do anything after accepting an offer

Max

How do I respond to Odell's messages and missions??? Do I need to purchase a certain property??

Yourno1

Love the mod. West cost has frequent frame drops for me. Using menus/ changing wheels. I get hard freezes at the house in west cost with the tin roof garage. Also when opening computer at any garage sometimes it'll freeze for a second but then I can't open the menu anymore, and when i hit esc it pause ,my game but i don't see a ui menu

Clayboybebop

commercial insurance doesnt have a distance it just shows a infinity sign. which allows you to not buy a new commercial vehicle if you have one already.

Clayboybebop

Easy fix I found for now is to us repair menu (r) and flip it or put it to road.

InSⱥNe

omg does it actually work? the problem Still stands tho cause in Career i don't think you can enter a trailer as a vehicle like in free roam :c but I'll give it a try cause that would change everything

Alexander Jakobsen

Am I the only one getting this error?: unknown app: messageTasksApps

nate lester

has anyone been able to get the race team ai to win a race yet lol ive tried everything

Cristian Ortiz

Im having an issue repainting cars. For instance i have a car with 200k miles and dull paint, i replaced the rear bumper, the rear bumper is now shiny. so i figured ill spend the lil 615 to repaint it the factory color... but it wont apply to the car at all, the bumper is still the only shiny part even after trying to paint the car 3 times. I had this issue with another car last update but i assumed it was fixed.

Cristian Ortiz

I see so I chose a different color this time, the color sprayed, but its still only my rear bumper thats shiny. weird. the paint fade used to be attached to the mileage on the paint itself not the mileage of the shell of the car.

dylan braswell

i can not seem to get repo to work cant get a repo arm on the d series truck

Jay Matthews

try the different paint type options before painting bro you might have that faded junk yard shit

Cristian Ortiz

I tried factory and i did metallic, while it did do metallic paint, its only glossy while im painting it. as soon as i pay, the paint goes back to the way it was in terms of glossiness. only the hue changes.