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Hey everyone!

Utah has had a follow-up since the October 9 update, focused on company vehicles, delivery fixes, Dino Cafe, and compatibility with BeamNG 0.40. There are also improvements to the house lighting controls and another round of scenery fixes.

Work and Deliveries

Fixed company truck and rental placement at several employer yards where vehicles could fail to spawn.

Removed supply jobs from Info Center Delivery and Utah Dam that couldn’t be completed because their cargo wasn’t being generated.

Restored the intended Air Express and fossil delivery payout modifiers for the current Career Overhaul system.

Dino Cafe and the Auction

Dino Cafe ownership now correctly grants unlimited free dyno pulls, without stock management or supply runs. Repairs remain paid.

We’ve also updated the dyno and used car auction integration for the current career system, including the auction’s map marker.

House Lighting and Scenery

Fixed typing names into Save Favorite in the house lighting controls.

Added a right-click menu for deleting lighting favorites.

Fixed the dock disappearing too soon as you move away.

Corrected coloring on rock and overlapping wood materials.

Added a missing stone wall material used around the house.

0.40 Compatibility

Updated the drag strip objects and settings to match the current game.

Reworked terrain and building materials around BeamNG’s updated assets.

Fixed remaining texture references and removed conflicting definitions of materials shared between maps.

Thanks for supporting the work on Utah!

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Comments

SPAZiNZ

unable to begin Car Derby

Lewis T

gooseneck trailers are facing the wrong way in digsite, making it hard to connect