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Poll

Did you like the new systems of combat from the last update ?

  • Yes! Absolutely, excellent work 13
  • It's nice but it's not important to me 4
  • Personally, I don't like it 0
  • 2023-11-06
  • 17 votes
{'title': 'Did you like the new systems of combat from the last update ?', 'choices': [{'text': 'Yes! Absolutely, excellent work ', 'votes': 13}, {'text': "It's nice but it's not important to me", 'votes': 4}, {'text': "Personally, I don't like it ", 'votes': 0}], 'closes_at': None, 'created_at': datetime.datetime(2023, 11, 6, 20, 14, 30, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 17}

Content


Comments

Antrax

Combat needs more work but this is for sure a large step forward

Mostof1

Yes I liked it, It is a good foundation for future improvements to come

i shided and farded

It just needs polish. If i were to give my main suggestions, it would be to improve or add an auto lock for melee attacks so we don’t always have to interrupt our combo to rotate our character, and also making the enemy attacks slightly more telegraphed to make dodging better

LivingDolls

i have a question, what do you mean by adding a auto lock because one of feature of the 3.0.0 was to add an auto lock? Can you re explain for me ? if you haven't tested the 3.0.0 yet, feel free to do it and tell me your thinking about it :)

Antrax

The lock on doesn't properly lock on to targets, the aerial attacks are very inconsistent, and dodging is a bit janky. Especially since you have the ability to dodge while dead so sometimes I thought I lived but didn't