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Content

Hello!

Some Animations based on Swords and Fairy 7.

Recommend to use DAR condition so only some weapons would use these animations.

If you have the knowledge, you can also turn this into Skysa format easily.

SE:

https://drive.google.com/file/d/1e9S2f-GIPFYqTwYUzEbNu7F6oBZWFSsG/view?usp=sharing

LE:

https://drive.google.com/file/d/1Q6qMWy-rYUEJDyR2Uc_cL1mOQckOV-4e/view?usp=sharing

Use this dash dodge too:

https://www.patreon.com/posts/51947489

Files

Previews only

Skyrim: Bruma, Asian Sword, Hammer, Dual Wield Idle Animations

Still in Bruma...doing Rigmor's quest. https://www.nexusmods.com/skyrimspecialedition/mods/21566 Some of the side stuff available for my patreon supporters. https://www.patreon.com/posts/asian-sword-v1-56905837 https://www.patreon.com/posts/51947489 More Animation Showcases➤ https://bit.ly/2PB8JvX Past Setup Playlist ➤ http://bit.ly/2oUlrUJ https://modwat.ch/u/JDMSE2 Spec 5800x, 2080Ti, 32GB Ram, M.2 SSD #Skyrim #Mods

Comments

Anonymous

How do you convert it into the SkySA format?

jdmskyrim

To make an animation (hkx) into Skysa, you need to add Skysa annotations to the hkx. It is not an easy process for beginners but here is the tool you need. https://www.nexusmods.com/skyrimspecialedition/mods/54244 Learn how to use this tool first. Load your desired hkx onto this tool and generate a anno.txt Add the correct Skysa annotations to the generated anno.txt Save the updated anno.txt and repack the hkx. Examples of Skysa annotations you should be adding to the hkx 1.550000 weaponSwing 1.550000 HitFrame 2.550000 SkySA_AttackWinEnd Remember, it is not a simple process for beginners.

Anonymous

Okay, I'll give it a try. I'll try to find guides for this tool. Thank you so much for responding!