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Hey, guys!

The start of the month (and the year) means that it's time for another Monthly Q&A!

As usual, if you have any questions for me then please comment them below this post and I'll be sure to answer them over the coming days!

(Just a reminder that this is limited to one question per person per month. If you comment with multiple unrelated questions, then I will only answer your first question.)

Comments

Thunder NZ

No questions for now but just wanted to wish you a happy new year ! Keep up the good work :)

TheBat8183

I’m doing an unupgraded car challenge in GT3 under the guidelines that I’m not allowed to make any modifications to any car unless it’s for the GT auto shop or to put tires on (reason for the tires is because they don’t provide the type of competitive advantage engine/drivetrain upgrades do) . The question I have is that how would you feel about doing a challenge like this with my imposed guidelines? What would you do to alter the difficulty of it?

Roflwaffle

I think challenge runs of GT3 generally are an interesting case. The reason is because the the actual requirements to "complete" the game (i.e. see the two sets of end credits) are to win all the events in the Beginner and Amateur leagues. In theory this means that you can beat the game without having to drive any of the top-end fastest race cars. In this sense the main challenge comes from trying to build out your collection with as much variety as possible to tackle each of the different event types, rather than simply trying to get the fastest cars you can. Even still, if I were to do this challenge myself there would be a couple of extra rules I would impose to make things a little bit more difficult. A simple one would be avoiding endurance races. The 1/4 chance of getting a Formula car can have game breaking implications that would make the the supposedly toughest events (GT World Champ, GT All-Stars, etc) completely trivial. I would also avoid the Arcade Mode time trials as getting the Panoz from those is a very easy shortcut as well. Recently I've been thinking about - if the completion requirement for GT3 were instead to simply beat the GT World Championship (much like the other GT games) - how would that affect the way we play through it? Of course GT3 has 3 GTWCs in the Beginner, Amateur and Professional leagues, so you could mandate beating each of them in order, or maybe just the last of those 3 as a sort of ultimate goal. This is something I've been experimenting with recently myself. You might remember a video I made last year where I discussed the various 'progression skips' in GT4 (https://www.youtube.com/watch?v=fG-O1Z3FbXo) I actually have a plan to do something similar with GT3 at some point as - despite the common opinion - there multiple different routes that can take you from starting a brand new save - to having a car capable of beating the toughest events in the game in just a handful of hours. It's really quite fascinating. If you then combine this idea with a no upgrades run like you're doing, then this could result in a totally unique run despite the overarching challenge still being the same. It's pretty cool how such a relatively minor change in approach can lead to a completely different experience, but that's just what makes these old GT games so much fun!