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  • RPG Game Design Key Ideas.md

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I've been automating a lot of research on current thinking of best practices of stuff not in the model (niche or rapidly evolving). I have been producing wonderful 15-30 page reports on many subjects and key idea extracts. The key ideas in a context will DRASTICALLY boost performance on the topic. Adding the report by uploading into RAG will boost it as much again. With the Key Ideas in context, it acts like a magnet for relevant snippets from the document - a cross between smart vacuum cleaner and roadmap for the model's use. I'll be posting research reports in Tier 4 and making the Key Ideas available as free posts. No schedule, but I have a bunch right now and I am making more.

Here's the first. It covers ~30 reports worth of game design theory scraped from forums and user tech and such. 87,000 characters or maybe ~50-60 pages.

And you can see the fruits of that research here in my RPG Toolkit here. 

The report formatting looks awful here, so I'll just upload a Markdown file.

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