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Happy new year! Hope it's starting off well for all of you! This update is going to be a bit of an interesting one.

In terms of Art Updates, it's been mostly smaller (and already posted) works since the prior update with the reformatting of the Nathan x Yuri Christmas animation's frame rate and the Newd Year Patreon release post. In terms of the future, I do intend on working on the remaining Patreon Releases and (as was talked about before) work on the Monika animation after the Game update is done. So for right now it's a plethora of smaller Patreon Releases that shouldn't take long to format and set up with the big Monika animation in terms of wholly original work.

In terms of Game Updates, there's been some overhauls that I still need to work out the kinks on. Also just overall smaller adjustments to the game. The unfinished overhauls are why there's no link for testing the game this time. One of the bigger ones being an overhaul on how the flower/pizza spawning system works so it can run smoother with the red flower spawning and the new yellow flower spawning. (The new Yellow flowers being for the heavily requested addition of a warning flower before a clothes line, in case you want to avoid it). As long as nothing goes really bad, it should only take a couple of days to get adjusted and buffed out. I'll go more into detail on the extensive updates that happened with this compared to the October 30th version when it's all finished.

Now in terms of my Art Output for 2025, if I'm counting smaller things, I only made around 11 public art posts compared to 2024's 22. Granted, we both already know it's because of a mix of reasons such as my final year of college taking up a lot of my time with extra work bullshit, and then being burned out during the summer break due to newly working near full time hours at my part-time job. But regardless, I do feel a sense of letting you guys and my public followers down with this lack of posting compared to 2024. In 2026, I'm hoping to get more art done this year since there was way less in 2025 compared to 2024. I would hope that finally getting out of college will help with this, but I will be honest and make sure you know it's not going to be a promise or guarantee. I mentioned the near full time work hours before because that was for testing how well I can handle balancing those expected future hours with a consistent art schedule, and it was made evident that it was not handled too well and led to intense burn out. So to help remedy this within 2026 and beyond, I intend to get back into fixing myself and more importantly my time scheduling again. In the past, I would tend to create in depth time scheduling for my free time and ensure I am on track with what I need to get done each day. College ended up shattering this with my daily work load being way bigger compared to prior years, leading to not much art/game work being able to get done. So I fully intend to readopt this habit and best optimize my days to get as much work as I can done both while unemployed and (hopefully soon) employed full time while remaining without burn out.

In terms of my Future Art Output for 2026, I would be curious to hear what exactly you guys would want. I would love to put max time I need into all my animations but as of late I've noticed people dropping out of the Patreon due to the longer waits, but I still figure I should ask you guys (and later my Discord server members) if they would rather I do shorter animations with shorter wait times. or longer animations with longer wait times. I do not intend these to become a "quality vs quantity" issue though, so shorter animations will still take a bit of time to ensure they're still up to my standards. I would still love to go into 2026 testing more animation ideas like making different sprite sizes some more, possibly getting more into bigger sprite animations, and some other animation things I've been lacking for a while. Like possibly including more VA / music / general sound into the animations. Also, these would be considered for shorter and longer animations, just so we're clear. I wouldn't want anyone to get any bias towards longer animations thinking only those would have more sound work.

That's all I have for this art / game / account update, I hope you all have a great rest of your day and have a great 2026! Thanks for reading! :)

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