Home Creators Posts Import Register Favorites Logout
haven't archived this post yet. have a subscription? use the importer!

Content

Ember’s Light Dagger

Melee Weapon (Simple, Dagger), Very Rare, Requires Attunement

Damage: 1d4

Damage Type: Piercing

Properties: Finesse, Light, Range, Thrown

Range: 20/60

“These daggers were once gifted to the highest members of a mostly forgotten court of Wild Fae, by their lord, a powerful sorcerer obsessed with the elemental plane of fire. Due to the machinations and experimentation of this deranged fae lord, a great cataclysm befell the court, and it seemingly disappeared overnight.”


This dagger has 2 charges. Attacks with this dagger deal deal additional fire damage based on the number of charges remaining. You can restore the charges on this dagger by leaving it in a fire for 1 hour. 

2 Charges - 2d8 Fire

1 Charge - 1d8 Fire

0 Charges - No Additional Damage


Burning Embers. On a successful melee attack, you may expend a charge on the dagger to cast Heat Metal on the target. When cast in this way, the spell does not require Concentration.

Files

Previews only

Comments

No comments found for this post.