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Poll

Patrons Poll: Game Size Resolution?

  • 320x200 3
  • 640x360 23
  • Don't Care 5
  • Only Care About Dirty Sock 10
  • 2026-01-02
  • —2026-01-09
  • 41 votes
{'title': 'Patrons Poll: Game Size Resolution?', 'choices': [{'text': '320x200', 'votes': 3}, {'text': '640x360', 'votes': 23}, {'text': "Don't Care", 'votes': 5}, {'text': 'Only Care About Dirty Sock', 'votes': 10}], 'closes_at': datetime.datetime(2026, 1, 9, 12, 30, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2026, 1, 2, 11, 6, 27, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 41}

Content

For the next adventure game, should I make it in a better resolution? Or should I keep the old one?

Old resolution 320x200, faster to draw graphics, doesn't need to recreate the user interface and already present tools.

New resolution 640x360 (like Paige's Footman), better looking graphics but slower to make, more space on screen to show things.

It's about better graphics VS speed to deliver content. Since the next adventure will focus on a few girls, I'm ready to experiment.

What do you think? The comfy 320x200 with good delivery, or the mysterious 640x360 with hazardous results?

Comments

Canyams .

I think it all depends on the type of game you're trying to make. - If it's gonna be primarily graphics on screen, I'd go with 640x360! - If it's gonna be an adventure game, I'd stick with 320x200

Tastysox

Interesting. All my adventure games are 320x200. Paige's Footman is 640x360, The Yellow Socks is 640x400.