Home Creators Posts Import Register Favorites Logout

Videos

  • Bod_Model_Test.01.mp4
  • Bod_Model_Test.02.mp4
  • Currency test.01.mp4
  • Magfield test.01.mp4

Downloads

Content

So it's time that I start working on actually creating some unique posts for these! Been working a lot on the side or during down time at work to start building up and playing Unreal and Blender. For decades now I've dreamed about making games and this year I've finally decided to step into actually trying to do so! So it's time to introduce Project Vault. This is going to be the early codename for my first game I'm making :3!! I hope folks enjoy the little updates I bring about for it at the end of each month!

Bod Model

So in terms of dev time, the majority of my time this last month has gone to making the Bod model! I've currently got the first pass on the model done and rigged! In addition after a bit of work, Bod is also working so far in my unreal engine build! Still got a lot of work to do with it, my next goal is to get a working and rigged tail I can also add in for the model. Likewise I'm planning on getting a texture program next month to help with the model skin!

Game System

At the moment I'm just barely getting into this so far! I've gotten a working Currency system into the game, same with placeholder crouch and crawl transitions for Bod. In addition a placeholder pause and start menu have been created, although a lot of it needs to still get filled out haha! One of my major goals for June is going to be getting a save system in place, along with learning how to transition to different levels in game. If I have time left over, I'll be putting some of the remaining efforts into starting a shopkeep/upgrade system :3!!

Mechanics

So there aren't too many mechanics in play yet for the build, although I have gotten a health system working! In addition, one of the core aspects of the UI and gameplay has been introduced which is a magnetic field around Bod. Whenever Bod picks up salvage or sells it, the field as is can change size in game! Hoping to expand upon this mechanic more once a few other aspects of the game have been introduced. I've gone ahead and added some of my initial videos of this in action with the blog post :3!!

Files

Comments

Jangotoss

Looks pretty cool so far. What artstyle are you planning on using for Unreal? Are you planning on using the basic stuff or leaning more into some post-processing volume shenanigans?

JG Bulloon

This is really cool to see all your intense design work lifting off the pages of a notebook and coming to life in the early stages of a game!

Beard Face

Oooh! Heh, based on the idea of the magnetic field changing size with how much loot Bod gathers or sells, would it be safe to assume that there may be a bit of an expansion mechanic involved? x)