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Content

Here's what I'm going to attempt to do for Doll City:

- Open World design.

- Non linear progression. Multiple paths. Branching stories.

- Points system with rewards and special events.

- Hidden items. Hover over everything!

For example: Lexus' story line can be triggered by an object that looks slightly out of place. 

Files

Previews only

Comments

ShockInfantry

She looks excellent! It sounds great what you are attempting to do, but don't be afraid to scale back a bit if it ends up being too ambitious. Wouldn't want these ladies to be stuck in development hell!

Nuclear Abyss

Looking good. Sounds pretty ambitious. Take your time and it'll be worth the wait.

Blueno

Gallery option would be nice too