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Just wanted to do a quick update on what the next project is going to be and where it's currently at. For animation 6 I was thinking of doing another Overwatch animation (Mercy x Widowmaker) or Baldur's Gate. I ended up going with Baldur's Gate characters Mizora and Shadowheart because I think they would fit the story/scenes that I wanted to animate. Both are going to be futas and I am very excited to do a project with Mizora because she is my favorite character from the game. This project will probably take a while, but I don't think it will take as long as the last 2 (I might be totally wrong tho.... we will see) Anyways I am currently rigging both characters with jiggle physic cages, and I love how much I have learned because I figured out how to give physics to balls! So no more crappy linear hand animated ball jiggles!!!!! I don't know how much this will be seen in animation 6 but I will definitely be using it more in the future. Also, for any tier 3 members; sorry I have not posted the project breakdown for animation 5 yet, I am still working on compiling all the info for that. Should be out soon.

Ball jiggle test:

Here are the characters I am going to use (in case you don't know them or just want to take a peek! All credit for the character models and their textures goes to Nyl and Baldur's Gate III / Larian Studios)

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