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I can now show some bêta screenshots of the mod!After several attempts, I ended up using only the original head, because I can't get the blendshape to work properly.For some reason, when I import the head in blender, the morphing is broken and therefore doesn't work when I re-import it into Unreal Editor...

I found the way to fully fix this!

Also, there is some complication:

The black area appears to be applied directly to the mesh. I have spent several days trying to disable it, and I will continue to search for a solution, which is why it is taking time.

Weights paint of the neck area need to be improved to avoid clipping, but it's tedious here...

Once these two points have been settled, adding outfits will be quicker, as I already have almost all of them ready.

See you soon!

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