Home Creators Posts Import Register Favorites Logout

Poll

[Poll] What is your native resolution?

  • 1920x1080 18
  • 2560x1440 12
  • 3024x1964 (14" MBP) 1
  • 3456x2234 (16" MBP) 0
  • 3840x2160 2
  • 1280x800 (Steam Deck) 1
  • 2025-04-03
  • 34 votes
{'title': '[Poll] What is your native resolution?', 'choices': [{'text': '1920x1080', 'votes': 18}, {'text': '2560x1440', 'votes': 12}, {'text': '3024x1964 (14" MBP)', 'votes': 1}, {'text': '3456x2234 (16" MBP)', 'votes': 0}, {'text': '3840x2160', 'votes': 2}, {'text': '1280x800 (Steam Deck)', 'votes': 1}], 'closes_at': None, 'created_at': datetime.datetime(2025, 4, 3, 6, 3, 16, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 34}

Content

Continuing with the initial release of the prologue, I could use some info.

To guide me in optimizing the game in the future, if the majority is at 1920x1080, I will distribute size-optimized optimized binaries. There is a cost to these 4K renders (which I have to do to alleviate noise as a supersampling crutch) even with advanced AVIF encoding. The engine has to decompress them and cache the "lookahead". And despite me getting 4K images down 300-1000 KiB, once uncompressed for display, they occupy ~30 MB of memory. Usual cache size is about 8, so around 250 MB active pool.

The UI will remain at very high resolution to cover all high DPI devices, but the renders are very much negotiable.

Comments

No comments found for this post.