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I've been working on Elizabeth, like many other characters, especially revitalizing their skin. Was a bit too yellow, coarse, bumpy, inhuman.... So I reworked it thoroughly while keeping her look safe, making new maps for proper subsurface scattering. Experimenting a bit with hair too, since her hair doesn't have to be singularly styled forever.

Wrinkles on soles, all sorts of goodness.

Why I work in the "void"

It removes any and all external factors such as light pollution, light temperature variations and generally anything that could create a false sense of "true self". All lights are locked at a temperature of 6500 K which is nominal white, below is too warm (orange) and above is too cold (blue).

Example of how it goes wrong, back when CP2077 released, they had a character editor which had funky lighting and people corrected for funky lighting in the skin and were surprised their character looked dogshit out in the world.

Files

Comments

Bindr

Lips are the deepest work in progress, but everything should be considered non-final and WIP. Aim was to make the synthetic dildo look synthetic next to her skin, which should look closer to real skin. Uncanny valley will always be somewhat there, but I want to minmax this problem with time.

J_Winsell

Always been my favourite!

plicoc

beautiful

JJ

God your attention to detail is insane… her soles are electric