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  • GIM - Vellum Playground - 10 Mixing Vellum Fluids.zip

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In the fourth part of episode ten, we will wrap up our fluid simulation by utilizing Redshift for rendering. Our focus will be on shading the two fluids separately with distinct materials and blending them together through a material blend node in Redshift. 

Content

00:00 - Scene file walk through

03:05 - Lighting with HDRI

07:25 - Material setup and material blending

19:05 - Fixing the shading of the bubbles

21:40 - Additional lighting

25:42 - Post FX in Redshift

27:47 - Adding motion blur

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