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The next episode of Broken Silicon will see us be joined by Tayler & Jacob, founders of Infuse Studio! These are people that Tom has actually met in person years ago, and they are VERY excited to answer an eclectic set of questions regarding:

Challenges and lesser known things about Game Development

What it's like to be an "Indie Dev" in 2024 vs in 2010

How CPU, GPU, VRAM, SSD, and NPU Performance influence the performance of a game.

AMD Zen 5

Blackwell & RDNA 4

Intel Lunar Lake, Arrow Lake, and Rentable Units

PS5 Pro

Nintendo Switch 2 (Jacob's presentation about porting to Switch is below)

Technically you have ~24 hours to submit, but it would be best for our preparation if you get your questions done over the next 6 hours since we are recording early this week. Just make sure you are concise, use good grammar, and are respectful to have your submission below considered!

Taylor: https://www.linkedin.com/in/tayler-christensen-61ab4351/

Jacob: https://www.linkedin.com/in/jacob-sutton-0970794b/

Jacob's Presentation about porting to Switch (Tom asked a q1uestion ~27 min): https://www.youtube.com/live/BWclTpZN9YY?si=s3Y_4w3L5fAT3ThK

MLID Switch 2 Leak that's been corroborated: https://youtu.be/SibxVnw3LwY

MLID PS5 Pro Leak that's been corroborated: https://youtu.be/2nzlJAsTDo0?si=AAb9mtb9VFQxqYHf&t=1869

Comments

Swiggles

Hey Tom, Tayler and, Jacob. What does the improvement of tech mean for your current game dev target. Is the improvement in technology less time optimizing and focusing on creative work Or, does the hardware just increase the scope and cause more need for optimization time as you put in newer technologies, effects and artistic flourishes in your work. To be specific I mean for your game now and in the future.

Kinihun25

Hey Tom, Tayler, and Jacob. What do you think Sony has to do to make the PS5 Pro an actual option for gamer to buy? It seems alot of PS4 users refuse to upgrade to PS5 even with it being widely available for the past 2 years. I think Sony really has to tell it's first party developers to go back and make huge patches to their first party games like they have done for the PC versions. Like a God of War Ragnarok definitive edition that looks even better than the PC version. What are your thoughts on this?

Dave Scholze

Hey guys, as a fellow game dev I was wondering, what is your favorite way to optimize your game-mechanics? Especially considering CPU and Ram? Most people just look at graphics but totally forget about the game-logic itself, path-finding, enemy-vision etc. For example: I try to use fixed sized arrays, custom self-managed data types, use async computing and multi-threading/tasking whenever possible (which is much more complicated than one might imagine). Additionally I somewhat prefer longer loading times, so that memory doesn't have to be allocated as much during runtime which can cause stutters and hick-ups.

Dylan M

Hi Tayler & Jacob. As game developers, how easy do you think it will be for devs to port to ARM? Qualcomm is offering software translation and ARM64EC to port parts of an x64 binary, But I can't see ARM gaming really taking off without native ports for the more demanding games. Also, if NVIDIA does make an ARM desktop CPUs as is rumored, could you see them pushing it as part of developer support for NVIDIA sponsored games? How do you think game developers will respond respond to ARM PCs from Qualcomm and possibly NVIDIA and AMD?

Lucas

How do they feel about the Wave of layoffs in the industry? Does it reinforce them in their decision to be Independent?

Cleansweep

What do the trade offs between the most well known engines (Unreal, Unity, Godot) look like nowadays?

PCDog

From a developer standpoint are there any ways to take advantage or optimize for AMD’s x3D CPU’s?

Chris Rijk

I do software development, for normal commercial enterprises rather than gaming. In that spaceI’m used to languages, libraries and frameworks having strong and dependable backwards compatibility. What’s it like in gaming? For example, let’s say you had a game written in UE4 and wanted to migrate it to UE5 to take advantage of certain features - would that take you hours, days, weeks or months?

CompressedAIBlocks

Hey guys, do you feel indie/AA games are generally the ones pushing newer gameplay experiences forward rather than AAA due to cost of development costs making titles a much larger risk?

CompressedAIBlocks

Hey guys, where do you see exclusives? They're mostly gone with even Sony releasing on PC, albeit with a delay. Teenage me would hate this because obviously my PS2 has better games than your Xbox, but adult me absolutely thinks this is the move going forward. Do you think an indie/AA title would have less financial risk than AAA if it was exclusive to a platform?

CompressedAIBlocks

Do you guys think the PS5 Pro will have any effect on sales for Sony besides the initial "hardcore" users? Consoles either seem like they're stagnating in sales or the market for consoles is tapped, I'm not sure which.

Chris Rijk

It seems Zen 5 will have the best implementation to date of AVX-512 in a consumer x86 chip, but will this affect game development much? How much effort would it be to make good use of AVX-512? Is there even much low hanging fruit or would it require heavy rewriting of the code to make it suitable for vector execution? Let’s say that a future PlayStation portable uses a future Zen chip and to get the best out of the limited power budget you had to use AVX-512 - would you expect significant take-up or would it likely be mostly ignored?

CompressedAIBlocks

How do you guys decide minimum and recommend specs for a game? Is it an estimate or is it tested?

Chris Rijk

What do you think about the success of Manor Lords, which has one primary developer and has sold over 2m copies? Could it and similar games stimulate the indie market significantly?

CompressedAIBlocks

Hello gentlemen. How do you predict Arrow Lake may negatively impact gaming performance? We've seen sometimes there are issues with Intel's P and E cores and AMD uses the game bar solution to help navigate the game to the right cores. Do you think Arrow Lake will experience the same or worse issues that these solutions have?

Mark Smith

Hello Tom, Taylor, & Jacob. I would like to know if your previously released projects have helped you determine if there is an ideal length of how long a game you create should be. Do you think games have gotten too long? Thank you!

Crash Games Cr&Mc 2

Hey guys, How often do you think partially broken chips are shipped to consumers by CPU/GPU makers? I personally have to RMA half of the high-tech stuff I buy.

JR

Hi Tayler & Jacob, Well, it never fails: Any time a new PC game comes out with awesome graphics requiring newer hardware, there’s inevitably accusations of “poor optimization”. This seems to be an effort to shame and disrespect developers simply for not prioritizing graphics technologies that can still run maxed-out on a mid-tier GPU from 4 years ago. What are your thoughts on some folks framing the issue this way? And in order to ensure game graphics keep getting better, which outdated hardware specs should be the next to get dropped? (For example: Remedy essentially dropped support for non-mesh-shader GPU’s in order to allow Alan Wake II’s graphics to be so incredible). Thanks!