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Matt of Alderon Games joins to discuss why the sudden murder of PhysX is a BIG deal!

0:00 PhysX History

2:30 Why the death of 32-bit PhysX support is HUGE!

15:50 Can a “community patch” fix this?

21:39 PhysX could never be more than a Gimmick…

25:20 Do some devs actually WANT games to BREAK?

29:27 Can this be fixed?

32:55 Why it is a GOOD idea to not support DLSS/FSR sometimes…

43:19 Will Nvidia actually take an “L” for once?

Check out Matt’s Podcast: https://podcast.alderongames.com/

https://www.tomshardware.com/pc-components/gpus/physx-quietly-retired-on-rtx-50-series-gpus-nvidia-ends-32-bit-cuda-app-support

https://www.youtube.com/watch?v=_dUjUNrbHis

https://en.wikipedia.org/wiki/PhysX

https://www.tweaktown.com/news/96508/helldivers-2-studio-boss-says-the-game-doesnt-have-dlss-or-fsr-because-gameplay-comes-first/

https://youtu.be/b3O7hIurtJs?si=28zUO1zqXWxtYeZB

https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Nvidia_PhysX

https://youtu.be/IPSB_BKd9Dg?si=38zrgTF0Bae72IiP&t=653

https://www.msn.com/en-my/news/techandscience/hope-you-weren-t-planning-to-play-physx-games-on-nvidia-s-new-50-series-gpus/

Files

Die Shrink 145: Why Nvidia dropping PhysX support is BAD | Alderon Games

Matt of Alderon Games joins to discuss why the sudden murder of PhysX is a BIG deal! 0:00 PhysX History 2:30 Why the death of 32-bit PhysX support is HUGE! 15:50 Can a “community patch” fix this? 21:39 PhysX could never be more than a Gimmick… 25:20 Do some devs actually WANT games to BREAK? 29:27 Can this be fixed? 32:55 Why it is a GOOD idea to not support DLSS/FSR sometimes… 43:19 Will Nvidia actually take an “L” for once? 00:00 A special DS with Matt from Alderon Games 2:30 32-bit Physx support removed from Blackwell 8:22 Nvidia was careless with this generation, Physx issues, legal roadblocks 15:50 Could a community made translation layer bring it back or even to AMD cards? 21:39 Why did Nvidia remove Physx? Physx was never going to be more than a gimmick 25:20 Proprietary tech in games, do game devs care if their games break now 29:27 Will there be a wave of games that stop working, is there a way to easily fix it 32:55 Why it could be a good idea to NOT add FSR and DLSS support 43:19 Is Nvidia’s mindshare going to change? 50:50 Nvidia isn’t focused on gaming Check out Matt’s Podcast: https://podcast.alderongames.com/ https://www.tomshardware.com/pc-components/gpus/physx-quietly-retired-on-rtx-50-series-gpus-nvidia-ends-32-bit-cuda-app-support https://www.youtube.com/watch?v=_dUjUNrbHis https://en.wikipedia.org/wiki/PhysX https://www.tweaktown.com/news/96508/helldivers-2-studio-boss-says-the-game-doesnt-have-dlss-or-fsr-because-gameplay-comes-first/ https://youtu.be/b3O7hIurtJs?si=28zUO1zqXWxtYeZB https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Nvidia_PhysX https://youtu.be/IPSB_BKd9Dg?si=38zrgTF0Bae72IiP&t=653 https://www.msn.com/en-my/news/techandscience/hope-you-weren-t-planning-to-play-physx-games-on-nvidia-s-new-50-series-gpus/

Comments

Neo

Not gonna lie, but I feel like integrated graphics card would be now popular cause you don't need much to run older games and those should support physx right ?

Neo

I also thinking the same about Nvidia and gamers. With all these issues, prices, sketchy designs I feel like they are trying to get rid of gaming gpu's and in general gaming consumers because they can't be bothered anymore and AI makes more profit for them. It really feels half-baked products. It almost seems like they trying to get rid of gamers intentionally without making us mad so if shit went south they can go back.

Neo

Would really to see a pole if "Does Nvidia cares about gamers anymore ?"

Neo

Since I am not a developer. I was researching more about TAA and want to give non dev point of view. I know there are models that are made of voxels which are 3 sides of triangle. What if you only anti-alias the side that is not touching any other triangle effectively smoothing edges. Just a thought. Because if that would be possible you would only need to smoothen one voxel and that should keep the clarity of the image and be very precise.