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The next episode of Die Shrink will us be joined by Ross Scott, creator of the Stop Killing Games movement! This is being conducted this week, with plans to drop a CDY or short from it as well publically, to gin up support right before the July 31st deadline for petition signatures!

This will be a very open-ended conversation where we'd love to take questions from you all regarding this, and feel free to throw in some usual questions too. You have ~16 hours to submit (until noon-ish on Tuesday).

https://www.stopkillinggames.com/

https://xboxera.com/2025/07/22/anonymous-complaint-filed-against-stop-killing-games-eu-initiative/

https://kotaku.com/stop-killing-games-accursed-farms-piratesoftware-eu-1851785707

https://en.wikipedia.org/wiki/Stop_Killing_Games

Comments

Timo H

How much does Tom and Dan care about this topic and what would they want out of this..... seems freetoplay aka only online is dominant mode now but indies do more single player games... A bit of crossover, could Tom see this apply to hardware? There are lot of software/firmware/driver components we've seen essentially brick working hardware just this year (PhysX support, Win11 dropping older driver support and so on). Considering games are "the more people can play, the more it will sell"(common piracy argument, but it works: the more people have experience of even old game, the more eager they are to buy new Half life, GTA or Fallout) kind of business, some aspects apply to good hardware.

floick

What are some of your favorite old games? What are the games you grew up on (good or not), and do you ever feel like going back and revisiting them? Any games that you remember well, but feel like you're the only one who ever played them?

SaltyInternetPirate

Hello Ross. I am an EU citizen and I signed the petition some months ago after I looked into it, but my initial reaction when I saw the title was to think it's probably some reactionary garbage complaining games are "too woke" or something, so I first ignored it. More recently in a thread I told other people that it's about preservation of playability of online games, and they said they had the same initial assumption as me. I think you could have benefited from more and earlier signatures if the campaign had a better name.

Beter

As a software developer, the worst thing I hear is "this should be easy right?". Its never easy and the costs are never as small as outsiders or managers suggest. On a related note, you've said in the past that "if this saves even one game, this initiative has been worth it" but would you apply the opposite as well? If it kills even one game should we pull the plug on it?

KarbinCry

How will SKG impact older games? First, games that are already EOL. Old MMOs come to mind most readily. Second, games still "live" but not designed with the necessary precaution for an EOL stable state required by SKG (if I understand the initiative well). The easy example is something like WoW (where fan servers even exist). More difficult for something like Destiny 2.

KarbinCry

How will constantly changing games be dealt with? Most live service titles cycle maps, dungeons/raids, update or remove or otherwise change them, making the "original" content inaccessible. What will SKG require in those cases? It is probably crazy to require all versions to be provided at EOL, but I could also see developers use a final "content patch" removing all content except for, say, bot training - then they can EOL with no servers, no content, but fitting the "last version of the game" (which has the content ripped put and only offline single player bot training map remaining).

KarbinCry

Will SKG have any impact for the dead marketplace issue? Tom spoke many times about him needing to buy Age of Empires multiple times because his Gamew for Windows Live purchase is inaccessible. Do you expect some, likely EU funded, "archive marketplace" where a copy of the dead game is available to people who have purchased it, even if the game disappears from whatever marketplace they got it in (or even if the marketplace itself dies)? I think that's the only way to prevent the problem of dying accessibility to media (games).

Lucas

What would your proposed solution be for live service games that evolve over time? Wolrd of Warcraft is probably the best example but there are countless others like Final Fantasy 14 that got completely wiped and redone from the ground up. Launch day FF14 can not be bought, played or accessed in any form. A versioning system that offers all iterations of the game is probably unreasonable, but does there have to be a middle ground between that and "here's the final patch, do with it what you will"?

Beter

I think this movement preys on people's FOMO. I also think it uses quite a lot of extremely poor reasoning. That's on top of members of the community absolutely dog piling anyone who disagrees, in high profile cases basicly cyber stalking. Franky, as honest as those may or may not be. I think it's a terrible look at the minimum, and malicious at worst. I dont really care that a twitch streamer is crazy or a liar, that's a given. But when I see a community this rabid about dissenters, it really sets off alarm bells

Beter

I think there is no situation you can justify using government funds to do this. If you think there are litterally any other issues in the world worth solving or making progress towards, I think it becomes rediculous to say "we should spend tax dollars on making sure small dying video games release a binary or some code of some kind"

Beter

Assuming this gets passed, are you actually "hitting them where it hurts" in a useful way? You're making it "safer" to give money to companies like ubisoft. IMO, making it safe to support some companies is a way worse option than just not supporting bad companies, especially considering no one is going to be seriously hurt if they can't buy the latest "climb tower and mark map" simulator from ubisoft. If people ACTUALLY stopped buying ubisoft games, maybe they would have to change top brass and get someone else in there, but with a new law to follow all they have to do is release the bare minimum of "playable" and nothing else changes

Beter

I foresee a very different out come to this than Ross does. I predict that games will be forced to pick between being a good and a service, rather than being able to exist in this current Grey area we benefit from. I bet online games start to come with a number of allowed hours, probably really high, like 300+ and any microtransaction you buy gives you more hours. They could even do this purely visually and have no real system behind it, and it would be impossible to tell. I think this dichotomizes games into picking goods or services, which isn't good for anyone (pun intended)