Telegrams for Guests: Dispelling Hardware Myths with a Software Developer (Patreon)
Content
The next episode of Broken Silicon will be a quite open discussion with an Anonymous Software Developer about anything and everything related to why certain decisions are made by Semiconductor & Gaming Hardware companies. Planned subjects include:
Why wasn't RDNA 2 an MCM design? Why is it taking so long to get a "Zen-like GPU" from AMD?
Is RDNA 2 going to age better at Ray Tracing than Ampere?
Why did the XBOX Series X go with a split memory system?
Multi-Threading Performance in Modern Games
Zen 4 and RTX 4000 launch possibilities based on how long it takes to go from tape-out to launch
MUCH MUCH MORE!
As you can see - the things we plan to discuss are very open ended, and that's because our guest has 25 years of professional experience in software and CPU design. We aren't intending to get as technical as the last guest episode, but we can probably answer a little bit of everything.
Put your comments, questions, and thoughts below! We just might get to them on Broken Silicon 85! [NOTE: Questions will be considered till the end of Sunday]