Discussing VRAM Optimization, Ray Tracing, Nanite, and Graphics Architectures with an Unreal Engine 5 Dev- Guest Telegrams (Patreon)
Content
Broken Silicon's next guest will be an Unreal Engine 5 Developer! Based on early talks we plan to discuss:
VRAM Optimization - Performance Trade-Offs, Memory Usage
PC vs Console Optimization, and the future of 8GB Cards
What Next Gen Consoles & GPUs should focus on for Improvements
Thoughts on Ampere, Lovelace, and RDNA 2/3
Ray Tracing
FSR and DLSS
Virtual Reality
Game Engines, Modding, Nanite
Game Dev Crunch
I would say this guest is a little more on the software and future-design side than "current hardware" side, but he can definitely speak with some authority about any recent hardware releases. So while we do intend to focus heavily on optimization and the future of CPUs, VRAM, and Consoles - you can ask just about anything related to our "standard subjects".
You have ~48 hours (till Sunday Morning US Central Time) to submit your thoughts and questions below. Be concise, be thoughtful, and use good grammar to be considered!