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One story that broke while Tom and Dan were on vacation was the Apple Vision Pro reveal…so let’s talk about it! We actually have some pretty nuanced thoughts about this extremely expensive device, and the state of the VR market.  So look up the specs, look up their presentation, and let us know your thoughts and questions regarding this device and the VR market below!

You have ~24 hours (till tomorrow evening in US Central Time) to submit.  Be as concise as possible, use good grammar, and be respectful to have your submissions considered.

https://youtu.be/TX9qSaGXFyg

https://www.apple.com/apple-vision-pro/

https://youtu.be/SqB0lUcqFbA

https://youtu.be/OFvXuyITwBI

Comments

10GHz Netburst

What's the deal with "tech" looking more and more stupid as time goes on? People said Google glasses looked goofy, not sure what word to use to describe the Apple one...

AI Generated Fish

These appear to be the VR version of their wireless over ear headphones: OK, they look nice but so far overpriced versus other options that no one aside from die hard apple fans will even consider buying them.

S3V3RI7Y

With display density as high as the vision pro, the gpu demand must be unreal. (for a mobile device) All I wonder is if it will eventually have some type of controllers made for it, or if the hand tracking will prove to be enough for input options and fine control. Thoughts?

SumRndmPenguin

Do you think Apple will be able to gain a lot of market-share in the VR/AR space? Right now, if I'm not mistaken, Meta has most of it because of how cheap their headsets are, but Apple seems to be taking a much different approach.

Prior is the theme 999

My only thoughts are questions. The big one being - Who is this for? Who is looking to spend 3500 on a VR/AR device? I don’t think gamers and people actually interested in these pieces of tech are willing to even think of buying it at that price. I just don’t understand who apple thinks will buy this in a meaningful way? I get that it’s revolutionary tech wise but how many people care about that at that price.

Onikaze

this is their first stab and I can only imagine a product designer having stamped and held their breathe to have their demands met no matter the cost or difficulty to manufacture. there are definite choices made here cost be damned. I am very interested to see the 3Gs equivalent, less expensive to produce, cheaper lighter materials and some friction in software and use cases ironed out. I think it's kind of baffling not to have SOME kind or internal battery or even some capacitor that would allow a switch of batteries without powering down. doesn't have to be huge, 90 seconds? 30? in some sleep state while you hook another on. as for controllers, I imagine someone will have it working in steam within a week of release in the same manner people have shoe horned the reverb G2 to work with the index controllers. If the hand tracking is good enough then somewhat simple Bluetooth controllers that could relay button presses and haptics & depending on how hooked it the api will allow perhaps proper sensor fusion with imus while using the hand tracking for error correction, which sounds like what meta will be doing with the quest 3 controllers.

prick

Apple has to know what people will end up doing with this device. People won't have a problem doing all of their "work" in this thing, as it is an entire computer. If the implementation details are up-to-snuff, I can certainly see this being the beginning of a thing sort of like a Black Mirror episode (the motion tracking is that good, the internal screens are that good, etc.) Of course reality is often more boring, but yet the types of behavior this enables easily renders you into a still vegetable for hours if you have a nice recliner. Despite it being $3,500, I can see them offering aggressive financing options to enable more people to make the purchase - this is Apple we are talking about after all, people buying things they otherwise decide they couldn't afford is a given. All of that being said, the main question is whether people are comfortable with this being a thing at all? Will this device peer into our collective souls more than we would like? Will it discover new things about us that would be most unsettling?

KingHarkinian

2 hours of battery. $3500. So who wants it?

Cleansweep

Do you think that public perception would've been better if Apple had aimed for professional and industrial markets? Between the price tag and the looks, there's no reason for the general public to NOT think it's a dumb product for the consumer market. But once you move out of the general consumer market and into business oriented markets, the price tag and aesthetics probably stop being as big an issue.

Swiggles

Hey Tom and Dan! One interesting thing that I heard about the vision pro is that compared to Apple's products it's actually a pretty good value if you look at their computer or desktop lines. Considering how expensive the components are for the machine and how well put together they are I do agree the prices too much but that's mainly because it's out of my price range.

Swiggles

Hey Tom and Dan One more question. Do you think there's a real mixed reaction to the vision pro headset because most people who think they're enthusiasts are actually just normies because they have gotten good with technology that was previously weird and was scoffed at but no longer try to invest themselves into new experiences like high-end VR and would good experiences you can have under the right circumstances with these new technologies.

Matheus Duque

No killer app and the same battery life as quest 2 wich costs 10X less, the only inovation is the gesture control and that can be replicated with any headset with decent hand tracking and some software updates. Do you think anybody will pay $3500 for a heavy and stupid looking toater to strap to your head just to do the same stuff other devices already do?

Onikaze

on their focus on AR, I think they are bending over backwards to differentiate themselves from Meta's pitch. There are a huge amount of people comparing this to the quest 2 which is ... I guess it's not odd but this is an unreleased product with a different design goal vs a device that was made as frugal as possible and 3 years old as a game portal. AR was an added dev toy pretty far from launch as was hand tracking which had major improvements as they worked on it more. While the Q2 is a lot of the net's whipping boy it is still very impressive for what it is and when it was released.

Yeti

Hey Tom and Dan! The two aspects of the Apple Vision Pro that have most caught my attention are the suite of sensors and the R1 processor. Something that any Meta Quest 2 owner can tell you is that Meta’s hand tracking implementation leaves much to be desired. With the hardware on tap (sensors and processors), do you think Apple will be able to make a meaningful impact on how users interact with AR environments? Will the mix of hand tracking, eye tracking, and voice be able to take us from the clunky laser pointer reality we’re living in to a future where interacting with AR is as easy as a mouse/keyboard on desktop?

Dylan M

Hey Tom and Dan, Assuming a cheaper version is sold later on, maybe a Vision SE, could you see people using it for work? The obvious thought is a virtual multi monitor setup, which they already showed off. But what if it went more in depth such as an enhanced editor for the unity engine where you are in the scene in 3d rather than looking at the viewport, and can get a sense of scale. Do you think something like this would be a gimmick or actually useful?

Ryzza5

It's an impressive presentation as per usual and the cost if compared to HoloLens isn't all that outlandish for what I assume is a fancy dev-kit that prosumers can play with if they wish. I'm happy to see them push the technology forward even if it's priced out of reach for a few years. I just don't know if even with Apple's involvement VR will really take off as a social device or if will stay limited to assisting with certain job functions and for personal entertainment. Just watch out for that downwards facing camera.

Pattycakes

I'm definitely interested in the thoughts on the general state of VR and definitely AR, with Apple wanting to do both in this set. I might be getting to the "dumb kids get off my lawn" phase of computing, where I just want a monitor that I can see and also can look away from, which apple really seems to want to push just virtual screens for apps. Virtual monitors just aren't there for me, and I also like the ability to do things like take a sip of water or eat a snack without worrying about thwacking my headset with a metal bottle or getting sauce on my device that costs more than my desktop. I don't see the use of it for AR stuff in general like they were demonstrating, but interested to hear about what you think.

Daniel E Spisak

All of the Apple demos showed a single user interacting in a mostly sterile environment. How does all of the hand/finger tracking stuff work in a real world environment where you have multiple people milling about. How does this affect battery life (also, what is the real battery life?)

Ludovico Morreale

I heard that current production have a 20% yield due to the complexity of the curved PCB and screens' shape, do your hear whispers from the manufacturing's side? That could also explain the huge price tag despite the BOM being estimated to $1500.

Lpuxt

Hey Tom and Dan, watching the reveal of the Apple vision Pro was impressive and possibly the future of VR becoming mainstream. As Apple normally sets the gold standard for innovating technology in the consumer space, how much of this mindshare do you think will affect the average consumers purchasing decision given the uninspiring price tag of $3,500? Q2. Do you see their being any use cases for a prosumer where this device is a more viable option compared to an equivalent valued gaming PC?

Dr Forbin

Vision Pro seems like a techboys dream. I'm wondering at scale what the BOM cost would be? I hear rumors that Apple may make a less expensive version of this tech. Honestly the first version of any new to Apple tech is prohibitively expensive.

Taylor Hadden

I'm definitely excited by the Vision Pro. It looks like the first headset that captures the promise of what Gabe Newel talked about over five years ago where it can actually be a display replacement. I'll be looking to get one for development experiments. Q1: Do you have any information on the development roadmap of the micro-OLED displays? Is it reasonable to expect some amount of gen-over-gen progress? Q2: What do you think the high price will do to the market? To my mind, it gives other companies a lot of wiggle room. If Valve's "Deckard" is somewhat as capable and costs ~$2,500 to do it, that would seem like a great deal compared to Vision Pro.

Alexander

Hey T+D, As someone else mentioned (and LTT talked about on Wan show) this is more of a Gen 0 Dev Kit and the next generation will be the more interesting, consumer friendly one. This happened with the Apple Watch and even the iPhone. What more do you think it needs, be it more features/apps, improved tech/performance, or simply a lower price, to make it more attractive? Personally even as an apple fan (daily drive MacBook Pro, iPhone, iPad, etc) and a VR enthusiast I can't really fathom wanting this even at a third the price. Second question, what ideas / features do you think other VR manufacturers may mimic? How much do you think this pushed the industry as a whole forward? Edit: Please discuss in detail the fact that the uncanny valley FaceTime calls are creepy AF

Rootknight

I see thrown around the idea that the Vision Pro is a device that has "no target audience" yet and even Apple still doesn't really know who they want to sell this to and that's reflected in the overly generic presentation What are your thoughts? Do you think Apple has a clear target audience in mind?