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Broken Silicon's next guest will see the return of SadleyItsBradley!  There have been a multitude of VR releases, announcements, and mobility gaming hardware (like APUs) rumors dropped since he was on a year ago...and we want to talk about all of it! Specifically, planned subjects include:

VALVE Deckard and other VR devices Bradley is leaking/investigating

AMD and Intel APU performance now and in 2024

PS VR2

Apple Vision Pro

Quest 3

The state of VR in general

The direction VR design should go in (Tethered vs Wireless vs Self-Contained)

You can honestly think of Bradley as analogues to MLID...but just for VR.  He follows hardware leaks, and he can probably talk about just about anything you want him to.

You have ~48 hours (Till Early Afternoon on Sunday US Central Time) to submit below!  Just be respectful, as concise as possible, and use good grammar to be considered.

Check out Bradley’s channel: https://www.youtube.com/@SadlyItsBradley/featured

Last time Bradley was on: https://youtu.be/_EZ7184qPL4

Comments

Prior is the theme 999

Hello Tom and Bradley, this isn’t necessarily a question but a comment on where VR should go. I don’t think it should go solely in one direction, if anything I think it would be better to go in all three if possible, tethered headsets should be a thing especially for budget devices that will still give a Vr experience but with the negative of you’re hooked up to something, but at premium prices there should be no wires (looking at you PSVR2). Unless I’m missing something to were producing tethered and wireless devices costs the same then in that case wireless all the way.

Gwen Farron

Howdy Tom Brady- I mean Tom and Bradley. Do you think it's possible that we will see an advancement to the form factor of the Samsung Dive "headset"? Yes, that weird and before-its-time headset that you slot your phone into as the brains, power, and screen all in one. I haven't taken the dive into VR given its expense for a full experience (I also don't want to give Meta any money/my mortal soul), but I also don't want to buy hardware that has a single use and is dead in a couple years as software support wanes and newer, better hardware comes out, bringing with it that aforementioned software deprecation. Integration with the Play store would make transferring/carrying data forward much easier, and would drastically reduce the BOM cost of the headset and make it easier for people to enter with just having to buy an addon for their phone and 3rd party controllers than a whole dedicated ecosystem like proprietary lighthouses and controllers.

KingHarkinian

Hello, Will Foveated Rendering be common to all upcoming VR headsets? What else will become a staple/standard of VR in this generation?

Deadeyes

Hi T and B. This has been addressed on MLID before but I'm interested in Bradley's take and to see if Tom's opinion has changed any. Why do you think we haven't seen asynchronous time warp applied in a desktop setting yet? LTT had a video on it that seemed to show that at reasonably high refresh rates (especially 60fps+) it provided really good motion smoothing while producing artifacts that most people weren't bothered by. Granted there weren't many fine textures in the example... It seems like this could be a competitive tech to DLSS 3, trading increased artifacts at the edge of the screen for decreased overall latency Or perhaps Nvidia could further smooth DLSS 3 by adding an ATW frame between each real frame and AI frame (ideally based on the real frame). Do you see a future for ATW on desktop? Thanks and cheers

Yeti

Hi Tom and Bradley, The PSVR2, Meta Quest Pro, and Apple Vision Pro all prominently feature eye tracking. How important do you think this technology is and how do you think it can be used to improve VR/XR? What are the odds that Valve includes eye tracking on the Deckard?

Seth Domings

Hey Bradley and Tom. I hope yall are having a good day. I'll keep things short and sweet. With the popularity of the Quest, we've seen VR become a pretty big hit with the media however VR is still pretty niche overall, PCVR much more so. As someone who loves VR but hates Standalone VR games because of the lack of fidelity due to the much less proccessing power, do you think the Valve Deckard will be the device that will make way for more powerful stand alone headsets like the Steam Deck was for more powerful and affordable handhelds?

FloridaMan

Hi Bradley, I work in simulation and training, and one of the big advantages in VR training with eye tracking is helping people habitually look at the right dashboard instruments or the right locations on the road or runway. Out of future headsets, which ones are planned to have eye tracking, and which one would you be looking forward to most for eye tracking capability, or is there one you prefer now?

Dylan

Hi Tom and Bradley :), Is it possible that we could see x86 APUs specifically designed with unified memory in mind, featuring a big fat bus, similar to Apple silicon or PlayStation SoCs, but for use in VR, laptops, or possibly even desktops in the future? And if so do you think either AMD, Nvidia or Intel plan any SoCs for consumer VR applications?

Enlis

Hello, would you offer some commentary on how well the current gen of GPUs perform in VR games and other VR applications. From reviews that I've seen, it seems recent AMD GPUs under-perform in VR relative to monitors when compared to Nvidia. Why might this be the case? And what could these companies do in future GPUs to make their products stand apart from the competition for VR gaming?

Dave Scholze

Hey there, when do you think we'll be able to freely allocate system memory to the iGPU? For example: 64GB = 16GB system and 48GB video memory.

Wasmachineman_NL

Could a Strix Halo 8 core 16 thread+32CU RDNA3.5 at 35w on a HMD be accomplished? And if so what possibilities could such a device open up for the VR/AR market, having around RX6600M perfomace built into a HMD?

Thomas Sturges-Allard

With Meta clearly having interest, and Apple going all-in on passthrough AR, do you think the Bigscreen Beyond may be the last HMD to lack passthrough cameras?* Or do the weight-saving benefits make it worthwhile to continue to produce pure-VR headsets? *They are optional for the Somnium One but it was designed with them in mind so I don't think that counts.

GaminSinceReagan

Hey Tom and Bradley. Won't take up your time, so let my old butt get to my question. Intel has officially announced that it's going to open up it's Fabs and split them off for use by fabless companies, and force its design team to operate independently of its manufacturing. You've predicted this for awhile, and now it's happening. What does this mean for Intel going forward against AMD? Will we see Zen 7 on Intel fabs, will we see NVIDIA AI or Apple VR tech spinning out of Intel? What does it mean as I feel this shakes up the entire tech market? Btw, happy patreon subscriber(insert patreon promotion here), and thanks for all you do, I've learned alot from you and appreciate the knowledge!

Wund3rBr3d

Hey Tom and Bradley. The hardware being developed for VR is looking seriously impressive. However, other than Half Life Alyx, I can't think of any other VR game I'm really interested in playing, and I can't justify the price of the hardware for one game. Is there any upcoming software that you think you will make a VR headset a must-buy for the average gamer?

Arcsine

I've been following VR tech since the original Oculus kickstarter a decade ago. I got the original Rift and later the Quest 2. The Quest was great at solving most of my usability issues regarding basic VR usability, as the Rift was very finnicky especially with 3 cameras. But I am still disappointed; Foveated rendering has only just become a thing recently, and I have been waiting for varifocal technology for many years now and I believe nothing sold commercially has come out of it yet. I find myself using VR just occasionally mostly because of how tiring it is to my eyes. Reading text is feasible (it was always possible) but not comfortable with the Q2. Do you foresee major improvements in the direction of varifocal displays in commercial products coming any time soon? I don't believe 1:1 visual *fidelity* is all that important. But I think what is needed is technology that doesn't feel like looking at a screen two inches from you strapped to your face, and I think varifocal screens could go a long way in that direction, making it feel natural and less stressful. What other technologies could improve the "visual comfort" of HMDs? Also: Do you think high fidelity wireless desktop VR has a future?

FloridaMan

Do you think VR tethered to something like a handheld console in a mesh backpack is the next step forward for VR to keep heat and weight off the face but have high performance and mobility?