Discussing RDNA 3, Lovelace, Arrow Lake, PS5 Pro w/ Bryan Heemskerk (Patreon)
Content
The next episode of Broken Silicon will see the return of the Art Director at Massive Damage Studios, Bryan Heemskerk. For those who don't know, this veteran of the podcast is an exemplary person to ask about anything having to do with GPU Architectures, Game Development, and how future hardware is likely to function. We plan to discuss:
RDNA 3 Performance 8 months after launch
Nvidia Lovelace
The types of deals devs would (or wouldn't) make with AMD and Nvidia
Arrow Lake removing Hyper-Threading
What "Rentable Units" likely mean for future games
Ratchet & Clank PC Performance
The state of Game Optimization
PlayStation 5 Pro Rumors
The Future of XBOX
AI competing with or Devs for jobs and/or enhancing Game Development
Whatever else you all ask us!
You have ~24 hours (Till Tomorrow Evening US Central Time), to submit below! Be concise, respectful, and use good grammar to have your submission considered!
Previous Bryan Episode: https://youtu.be/nvjb8HPZbZU
Bryan's Twitter Account: https://twitter.com/bryanheemskerk