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Sometimes I make stuff for Cataclysm, usually when I'm trying to decompress from the much more difficult video work. In my spare time I cooked up a glide ability. It's not quite ready for merge but it works. Check it out!

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Glide demo

A project I'm working on in Cataclysm: Dark Days Ahead. Adds the ability for bird and bat wings to glide, as part of the project to add a chiropteran mutation line. Sorry for the weird camera, for some reason Streamlabs doesn't want to capture the game when I compile it myself. FAQ: Who will be able to glide?: Bird and Bat mutants. I'm going to PR a change to insect wings to make them more about negating fall damage. The tradeoff is that insect wings don't add arm encumbrance like bird and bat wings will. What about full flight?: This is a commonly asked question. The answer is basically that flying is really really difficult and all the animals that can do it are either super small or are so specialized that they wouldn't be able to do normal gameplay things. Playing Cataclysm as a four foot 20 pound guy with no functional hands sounds pretty difficult. I know pterosaurs were capable of flight and did use their forelimbs for stuff, but they weren't wielding guns and sewing kevlar. What happens if I hit a building?: Currently if you lack a WALL_CLING ability, you will stop flying and fall to the ground. If you have WALL_CLING, you stick to whatever building you smacked into and can kick off to glide more, or drop down if you want. Will I be able to stop midair?: I think so? You should be able to chose to stall out and fall like a stone with a keypress if you want to, still working on that. Because this uses the activity system, it sorta skips moves though, so you might have trouble stopping on exactly the tile you want. Can I control my descent?: No unfortunately. You glide in whatever direction you examined the ledge until you land or fall out of the sky. As currently implemented, this is as good as it gets control-wise. What if I'm attacked, or hit an airborne enemy?: Working on that. You'll probably be fine if a feral throws a rock at you, but a hulk hitting you with a slam attack or a grappler grabbing onto you will probably knock you out of the sky. Ditto if you break a wing mid-flight. If you bump into a man-sized or larger enemy, you will attempt to dodge around them, and they'll do the same if they aren't mindless. If both of you fail, you'll both fall. What about mods?: I'm adding in as much mod support as I can, so Magiclysm and MoM should be able to do whatever they want with the gliding system. Parachutes? Hang gliders? Wingsuits? Paragliders like in Zelda?: I think a hang glider would have to work as a vehicle. Paragliders like Link's wouldn't work IRL so we won't get those. As for parachutes, wingsuits, and possibly hang gliders, I think those need a lot of clearance to use. We don't actually simulate very much height in this game. So they may have to wait until when/if the world gets taller, unless the devs decide that being at z+7 or z+8 is high enough for that kind of thing, like they have with helicopters. Music is Shadow Boss from Double Dragon 2.

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