Dev Update - 07/02/2025 (Patreon)
Content
Hey guys,Happy Wednesday! Only two more days and it's weekend! Hurray!Things have started cooling down here in Belgium (Finally), so I'm not overheating anymore which is great. We're making some good headway with this update. Once I finish the scene I'm working on (which is quite big), we'll be halfway done. I expect to be done with that in 1-2 weeks. It's a lot of custom scene building with multiple characters, which always takes a bit more time. At the same time, I'm reworking some older content as well to bring it up to the current standard. We also got the third animation back from the animator. With all the variations and we have around 4 more animations planned for that scene, we'll be at around 20-30 animations (including variations) for just ONE scene! I'm really trying to bring these scenes to the next level. As always, I'll keep you guys updated on how things are progressing.Now, yesterday, I made a post about some internal things I was struggling with. I spent a good amount of time last night and today thinking about them and my main conclusion is: I am overreacting. Things are not as bad as they seem. I just have to take things one step at a time and keep looking forward instead of looking back.
Also a huge shout out to everyone for the kind words and messages you all left behind, all the advice you gave, ect... It means a lot to see that there is such a nice community who support the game.
I did see some recurring things that I want to address:
1. Regarding the update length/speed : I saw it was the most left comment and suggestion, to make the updates smaller and release them faster. While I could do that, for me, that just seems like cutting corners. I don't want to drip feed you guys pieces of content/scenes one at a time, I want every chapter to stand on it's own and complete it's purpose. The only thing that I won't be doing is increasing the length/render count for every chapter. Some chapters will be bigger and some will be smaller, but I don't want to leave you guys hanging mid-update. I want you all to really enjoy it and what it has to offer in it's fullest.
2. Regarding choices/expanding the reach of the game : Another suggestion I saw a few times, was to include choices to reach a wider audience. While again, it is something I could do, the extra development time it would take to do that, is not worth it at this point. I'm not confident enough to be able to provide a truly meaningful story with multiple choices YET. It is something I WILL do for future titles, but for Shadows of Ambition, things will remain linear for now. Maybe I'll revisit and rework the entire game once it's completed for like the full steam release, but who knows. I am planning on making a steam page for the game very very soon. Most likely this weekend, so people can start wishlisting it!
I'll do my best to keep working hard! I truly enjoy working and creating something, so I definitely won't stop or give up on it, so don't worry about that! :)
Other than that, we'll be posting some more teasers over the next couple of weeks.
Thanks for all the support!
-AbyssGames