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This month of update as per usual have been a weird one. Being sick aside it was also a lot of QOL stuff. in the background the codebase have changed a lot hopefully making things more flexible to work with. but because of that content was way lower then usual. i know i said last update that i wanted to focus on mechanical updates instead of content. but even then it was pretty low. these changes were a long time coming though.

But with that being said i have some ideas i want to implement in the coming updates. Mainly focusing on giving good incentive for fighting enemies and slowing down transformation but in a interesting way.

Either way Here is the patron version of the update, which unlocks the cheat menu.

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