Cicada Springs v0.10.5.1 | Schedule Slippage (Patreon)
Content
Hello again my friends! As the leaves begin to change, we're here once again for an update on Cicada Springs.
I'm going to keep this update rap sheet short and sweet!
Cicada Springs v0.10.5.1
Will I need to start a new file?No!
Are there any known bugs?some SPECIAL menu options remain - this will be tackled in bugtesting
This update was all about scheduling where characters would be and when. That includes both fine-tuning the process, changing some characters around so that they work with the new map, and fixing things that had fallen by the wayside on the old ones.
This is what an average day looks like schedule-wise for Cicada Springs now.
I wanted to vary the schedules so that they...
Better matched up with the dialogue I wrote into the last update
Better utilized the maps that I redesigned in one of the updates before that
Were more dynamic (no more characters just standing or just walking)
In addition, I caught a few bugs relating to mapping.
Now, certain character locations can change depending on questlines you've fulfilled (Clover in Alex's apartment on Sundays, Charlie in Margot/Alex apartment if they're dating, etc).
This was done to make the town feel more "alive" during normal gameplay.
Admittedly, this isn't a very "sexy" update. There's not a lot to show off like last time. But as I get down to the wire on this game, sometimes you just have to dedicate some time each month to cross-reference excel spreadsheets with RPG Maker maps so that your characters will be in the right place at the right time (I'm looking at you CLOVER.)
There are two maps that still need optimizing like this: the outdoor map, and Kendra's back-of-house. But there shouldn't be any major contradictions continuity-wise.
Next update is remapping the endings with the new maps and writing the ending scenes.
Then there's gonna be a bug squash-a-thon to make sure this thing's ready to go.
Thank you all as always for your patience and support!