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Poll

Fairy Forest Encounters?

  • Leave the Encounters off - no sense in bogging down the story 3
  • Turn the Encounters on - this IS an rpg, after all. Gotta get my level grind! 1
  • Halve the Encounter Rate - Por que no los dos? 14
  • 2020-12-10
  • 18 votes
{'title': 'Fairy Forest Encounters?', 'choices': [{'text': 'Leave the Encounters off - no sense in bogging down the story', 'votes': 3}, {'text': 'Turn the Encounters on - this IS an rpg, after all. Gotta get my level grind!', 'votes': 1}, {'text': 'Halve the Encounter Rate - Por que no los dos?', 'votes': 14}], 'closes_at': None, 'created_at': datetime.datetime(2020, 12, 10, 16, 15, 41, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 18}

Content

Designing the Fairy Forest Maze and I wanted to know what everyone thought about this matter. 

It's a sizable map, and Grizelda's walk speed is going to be slower than the default set for Ginny and Gabby (can be changed through interactions with Calahree's Crystal) but I wasn't sure if I should sacrifice RPG elements for the sake of ease of access.

Comments

Kestrel

I'm definitely in the "split the difference" camp, but it could be fun to have it acknowledged in-story. I'm not sure how easy it would be, but maybe after a number of encounters she could cast a ward to keep the enemies at bay. This could be presented as yet another sign that she's getting lazier and doesn't have the stamina she used to.