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**EDIT: NEW VERSION WITH 40 MORE BUGS SMASHED INCLUDING THE ONES THAT ARE MENTIONED IN THIS COMMENT SECTION!

Also, attached is a copy of the Bug Report Sheet we've been using to communicate our extermination techniques. There are still some listed there, but it'll give you an idea of how far we've come!

**EDIT2: 45 more bugs squashed with big thanks to T.Maximar. The Fight Club issues should be mitigated, because they've been stretched out over the course of the story rather than a singular map that spits you out depending on what chapter you're in.

**EDIT3: Attached is a hotpatch! Download the file (should be Map054) and copy/paste this into the data folder, overwriting the one that's there. That should fix the issue - what's happening is I put the event at the end of the staircase to "autorun" instead of "player touch". This should set it right :)

If you have started the epilogue, then the Dev Room and Dienro House will still spit you out in weird places, but if you haven't the Tower will tag you appropriately.

also, updated the bug report sheet attached!

**EDIT4: This is going to be the last patch this month - this one includes some cosmetic upgrades and writing changes to the opening crawl, as well as very many spell checks and a few other tweaks in the weaponry. 

I believe that I've fixed up the Dienro House, but if you're going to be playing specifically for those scenes, I recommend booting a save from Chapter 3 or before. What was causing us all to shuffle around was me not removing the tags from chapters after that, or adding ones in the case of the Epilogue. Chapters 1-4 are tagged correctly, but chapter 4 did not remove the chapter 3 tag.

There are still a few things that I need to do (like finish Belladonna's big speech at the end and a few characters need to be able to be spoken to in the epilogue) but we're very, very near to completion now. 

If you see a bug that isn't listed on the updated Bug Report Sheet (located in the attachments) then feel free to post it here - including what the bug affects, whether or not you imported a save file, and if you're playing the most recent version. The more bugs that you catch, the more we can squash before this game gets released.

As of v0.9.1.4, there have been almost 120 changes to the v0.9.1.0 version - and from there, 70+ more from the initially cobbled v0.9.0.0 version. So we're sitting at almost 200 improvements from this time last month! 

I definitely wouldn't have been able to do it without my team of bug catchers - but I super wouldn't have been able to do it without you guys. 

We are almost done, people!

Oh Christ alive it's almost done lol. 

This update has taken a lot out of me, I'm not gonna lie. Between patching all of the holes that came with two great big explosions one after the other and putting it all together again, I'm drained. Without my ever-supportive team of bugtesters, I don't think that I would have made it.

However! It's here! The last big update before the final one and it goes on sale!

...pleaseGoddon'tstrikemedownforsayingthatpleasepleaseplease...

I'll keep it short and sweet on this one - the epilogue is actually playable and you can get into the Dev Room and you can go to Dienro House and...

There's just a lot of stuff that's been moved around here. I think that y'all are gonna like it!

Please be advised that I have implemented a Disclaimer Check that will mess with the HUD. Save files created before that point will not display the main character on the HUD, but will display the side characters. The HUD is going to be funky unless you start a new playthrough... a few other things might be funky too, come to think of it. 

Save file transfers, beware!

As always, feel free to report bugs and issues that you run into. This is literally the best time to do it. The more bugs that I catch, the more bugs that I squash. And the more bugs that I squash, the better the final product is for everyone!

As a reminder, this is not the finished version! The only real thing missing as of now is a more polished (and satisfying) final speech with Calahree, Belladonna and Gabby.

When this puppy's ready to packaged out to the full version, I'll be contacting you all on how to get your free copy.

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Comments

xavier

the epilogue after the final fight might be broken again, also quitting the inn in the underwolrd took me to the epilogue. might be related? lady dienro also keeps moving even tho her sprite is immobile (when she is on the bed) that's all i found keep up the great work

Keki

Question how do i like enter the dev room couse ive been having problems with that

Mighty Halberd

Good stuff! I did run into a bug though, I can't seem to actually progress past meeting Death in the fifth chapter, the feast happens and I can talk to her but I can't deliver the meal. (Also is lady dinero supposed to get the queen mab token last?)

bobothehobo

I'll take a look at these - so far the bugs are minimal, but a few game breakers here and there. Hopefully it shouldn't be too hard of a fix!

bobothehobo

A few of the Key Items were for versions of the Dienro House that no longer exist and Queen Mab's token is one of them unfortunately. I just haven't removed them yet lol. All items for Lady Dienro will come from the Shady Merchant or from her mimics in later chapters.

bobothehobo

As for the Death bug, some wires probably got crossed in the separation of the maps. I'll take a look! 😁

bobothehobo

There's a chest in the caves off to the right - it needs 6 numbers to open. You can find those numbers on the back of the items you purchase from the shady merchant

Sparxis

In the chapter with malady i could reproduce a timeskip to the epilogue If i talked to the fighting Queen and then cancelled the offer to fight. Essentially the world became the epilogue state which Made progressing Impossible

bobothehobo

This is a weird one - I'm examining the script and I THINK that I found the solution to this one. But if you wouldn't mind telling me a little more about your process here; did you transfer over a save file or start with a new game?

bobothehobo

Hey, just wanted to let you know that I've gotten around to these bugs! The first one is definitely fixed - I forgot that I had dummied out the Dead Inn in the epilogue and left that in. The second one MAY be fixed - unclear on why it's happening, but I'll trial run it :)

Sparxis

I started with a new Game, didnt even Play before :)

James

I got to the epilogue and I was exploring, but I couldn't get back into the new base and when I stood on the portal for the old one it took me back like two chapters to when Gabby is told by Calahree that she has to do one more thing

bobothehobo

that's alright! We can fix a little bug like that. I'm looking at the script and there are no variables that should send you that way on the map, so you probably got shuffled around a bit while you were exploring. Dienro House in particular is kind of bad about that because it's a single map connected to all versions of Town 2. Do you happen to know what version you were playing, and whether or not you imported a save file?

James

I used the save file starting from chapter 4 that I got from you. I did go speak to Lady Dienro while I was exploring so maybe that was the issue.

bobothehobo

I'm pretty sure that was what caused it, then. I need to go in and modify each chapter so that it takes the chapter tag off after it's done. Sorry about that!

Sybian Musk

2 issues for me in Chapter 4 in the deadlands. I after walking up to Lady Death's palace, the door opens, screen goes to black then comes back up and it's just the castle with the door open.Never transitions to the interior and I can't move/continue. Also in Chapter 4 deadlands the Innkeeper skeleton won't let me progress to the top floor to interact with Delilah but there's no option to pay for the room.

bobothehobo

That's a weird one! I kind of expected the Dead Inn issue - I've been playing around with the script a little bit. But Death's Castle not opening is a new one. I'll be sure to take a look at it :)

T.Maximar

What I discovered today while playing is that if you go into and out of the dojo in chapters 3 and 4 it will put you into epilogue, so something to do with the door?

Flinnthered

So Im running into the problem where I cant progress after getting the meals at the beginning of chapter 5. Whenever I leave the room I get automatically placed in Tamora's room and whenever I try to leave it just puts me back in.

HPab

I have the same problem. Tried the hotfix, but it didn't seem to fix the issue. Nevermind, it's fixed :)

Keki

The dienro house still doesnt work

bobothehobo

I figured that it would still be buggy - most of the fixes listed are going to be listed everywhere else. Which version are you playing, did you import a save file, and what exactly is going on?

Keki

SOOOOO Yes i imported a file from 9.0.0 And when i give lady dienrho all the objets it just didnt allow me to use the crystall ball

bobothehobo

That should be fixed as of this latest version :) the crystal ball can be read in all versions of the Dienro House

John Smith

What is the password for the dev room

bobothehobo

That password used to be 80804080, but now it's changed to a six digit pass code.

bobothehobo

You can find all of the numbers, in order, on the key items that you get from the Shady Merchant 😁