Home Creators Posts Import Register Favorites Logout

Videos

Content

Hello, everyone! Hope you are all doing well!

As you know, for the past few days, I'm working on the most important (and challenging) part of the development process: the characters. And, as you also know, I'm keen on using Epic's metahumans as Epic is keen on keeping them naked. But where there's a will, there's a way.

Below is Gina, in her full glory, with all the good parts in all the right places. We are talking full 3D geometry for nipples and genitalia, no fake normal maps or texturing. And I really hope you like what you see. :)

In the video, you can also see that I've been working on adding some body features like the really neccesasy bouncing boobs to make her as realistic as possible. Also, jiggle butts are a feature, but I'm still refining the physics so... Oh, and, speaking of which, the bounces are not baked animation, they are physically accurate. And, yeah... they can be slapped, if that's what you're thinking, you little pervs :))).

Also, in the background, I've added Lisa with some clothes on, to see how the physics work when the character is not fully nude. The bra heroically holds the goodies, but another discussion. :)

Anyway, as a final thought, this is the first significant step in creating my own adult-themed metahuman infrastructure. And that means something similar to what DAZ Studio has, but with real-time, realistic, animated and voice-acted characters, all running in Unreal Engine.

Last but not least, when ready, Gina will be available for download in the Developers Bay project, as an asset pack and a tutorial included, so you can see how I've made it.

P.S.: For now, the process involves a few different programs to achieve the results, meaning Maya, Blender, Substance Painter and Photoshop, and it makes it a little harder to create a parametric pipeline, but... as stated before, where there is a will, there is a way...

Thank you, everyone!

See you soon!

Fireblade

Files

Realistic, anatomically corect Metahumans

Comments

No comments found for this post.