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Say wat you want, but Electric Dreams still has the best looking foliage assets for Unreal Engine. And I want that in Project Bounded. Don't you?A while back, the items in this asset pack blew everyone away at Unreal Fest. Myself included. I had a few failed attempts to include it in Bounded. But now, it seems that the planets start to align, both in ease of implementation and in performance.And, even though a lot of people will call it an "asset flip", to be fair... I'm ok with that. I mean... asset flip or not, it's something I would love to feast my eyes on when I'm traveling through Nemo's Cays. And I think you would too.The assets are imported and I'm working on cleaning and optimising them for an update of Developers Bay project.Last but not least, September will be a busy month, because there are some major changes that need to be done, based on the poll results and the feedback I've received.So far, there are in production:- new world building tools for Developers Bay project;- male template for Lewd Metahuman Creator project + custom animation and scenes;- a test version of Project Bounded, in all it's glory.So, like I said... Busy month, with something for everyone. Hope you like what I have in store and, as always, feedback is more than welcome.See you soon! 🤗Fireblade

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Daniel Chavez

Interesting. What was the complicated part related to bringing and using the Electric Dreams assets?

Fireblade185

As a whole, it's not that hard. You just migrate the assets. But my goal is to integrate them in the Developers Bay asset pack. Make them part of the landscape and PCG framework. 🙂 This means making them interact with my assets, not the ones built by Epic. And make them optimised and easy to use, of course 🙂