I did it! š„¹ (Patreon)
Content
Hi everyone! I know it's been a while⦠Well⦠quite a while since my last post. But, you know me⦠I like to share with you actual progress and meaningful breakthroughs. And now, we actually did something truly unique together. And I really hope you take the time to read, because there is a big announcement at the end.
Now, about the achievementā¦
It's more of a technical progress, but, just like Lewd Metahuman Creator, it's something you'll never find anywhere. At least not at this level of quality and functionality.
So, just for a little background, you probably know about City Sample, that Matrix Demo Epic revealed a couple of years back. Well, while an astounding revelation, that project is more intricate than a Swiss safe lock, with systems that depend on one another on so many levels that it's⦠well, basically impossible to build something outside it. And it's all based on C++ custom classes and so on⦠Basically, if you want to build a game, you have to do it ONLY inside the almost 100 GB City Sample project⦠And this pissed me off⦠A lot!
Because, as youāve seen lately, Iām working on adding cities, roads and, last but not least, those juicy deformable and destructible vehicles to Project Bounded, so our hot chicks and dudes made in Lewd Metahuman Creator can roam around in style through Nemo's Cays. You saw Lisa fooling around, so you know what I'm talking about.
So, naturally, I've tried to port everything from the City Sample into my project⦠and everything broke downā¦
That's when I noticed the issues mentioned earlier. And, as usual, when Epic makes something extraordinary, but useless, I pour every gram of dedication into fixing it. And I did!
Three weeks, over 150 variables, functions and event dispatchers, after over 20 material issues and the two projects simultaneously opened to see what and where it breaks, I've managed to recreate the entire vehicle system. And, as you can see in my buddy Claude's summary, it's ripped from any BS C++ City Sample dependency, it's based on the built-in Chaos Vehicle class and can be used anywhere, by anyone, in their own project.
Yeah, I'm using AI to help me build so, for sure I won't be winning a game award or have a speech at Epic events, but I can live with that š Hope you aren't mad about my workflow, though š.
Now, back to the matter at hand⦠There are a few things I need to polish, like sounds when hitting walls or trees, enter and exit animations with door opening and so on. But that's the easy part. The Bounded characters, like Lisa, made in LMC, are already set up for Mover, so they have all the nice moving features of that lovely system.
And now, for a bigger and more important note:
The downloadable Developers Bay Project will be upgraded to Gaia for Unreal Engine and will include all the features and systems I'm working on and I'm developing for Project Bounded. This means the landscaping tools, the road and city system, the vehicles and, last but not least, the upgraded Lewd Metahuman Creator.
But, it comes at a cost⦠and I really hope you understand my approach š„¹.
So⦠the entire drive access links for the full Gaia for Unreal project files and playable build version of Project Bounded, will be available as follows:
One month early access for VIP Lounge members (30$/month);
Two weeks early access for Developer's Bay members (15$/month);
One week early access for a selected few that have been alongside my developer journey for a long time.
For the lower tiers, only the build playable version of Project Bounded will be available, as follows:
Two weeks early access for members of Making a difference (10$/month);
One week early access for members of It means more than you think (5$/month).
Release day for members of Every bit counts.
Just a side note, I've noticed a while back that Patreon allows annual memberships for adult creators like me and, from time to time, there are special offers for them so⦠keep this in mind too.
So⦠Phew! š Got to the end of this post. I know it's been a long one, but so was the wait. And I really hope so is the reward.
Keep an eye on a shadow drop and see you soon!
Fireblade š¤