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So, yeah... We're at this point in the development process... Walking nude through a very detailed city, driving nude some cool destructible vehicles and punching other nude chicks in the face, on a lush tropical beach. Damn... Being banned from YouTube really makes you kinda creative, don't you think? πŸ˜‚

So, while I was working on the new Lewd Metahuman Creator pipeline, Epic distracted me with the new "City Sample PCG" plugin.... That one where you don't need Houdini to generate those stunning cities, only good old PCG... And yeah... It sucks πŸ™„...

After some hard struggling, I've made it work to some degree, but it's still a big pile of Epic's mandatory BS... And I'm doing my best to make it actually usable and available for you to download and use in your own project... But hey! 😊 For now , despite the performance hit, It looks nice as a backdrop for testing the jiggle physics πŸ˜….

Anyway... as you can see (besides the tits bounce) and the amazingly detailed city, I've managed to make Mover character, from Game Animation Sample, work with the Gaia destructible vehicles. And not just the basic one, but the updated Ragdoll versionalso...

Proof is halfway through in the video. πŸ™‚ That part where I'm literally doing some stupid kickboxing on a nudist beach... (Told ya I'll be bringing you to one πŸ˜…)

But, in the end, I'm proud of the achievement... πŸ™‚ There's still a lot to polish, but the main world mechanics are working.

NOTE:

Everything was recorded while playing in the editor window. No editing, no post edits... Pain raw gameplay, on my baseline rig: RTX 3060 and Ryzen 7 5800x CPU. As said, needs polish and optimization, but that's after a proper "Select pubic hair style" feature implementation.

Anyway, it's late, I had a really rough week, but I hope this little weekend update info will bring you some joy or, at least, a small smile on the face. πŸ™‚

Thanks and talk to you soon!

Fireblade πŸ€—

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Jonathan Christoffersen

Im very excited to try the updated vehicle implementation with GASP, but as someone who has also played with that messy pcg project i am very very excited to see what you have managed to spitshine out of that turd

Fireblade185

Small preview πŸ˜… : https://drive.google.com/file/d/1SrGjwcAsRshSW97SNEFSWmM5JeHYfT17/view?usp=drivesdk I'll do a post soon, when the buildings system is done. By mistake, I just found a stupidly powerful feature of Unreal. I improved it a little, through the Gaia plugin, but not much... I'll explain more on the official post. Still... the speed... It's mind-blowing. 🀯 And remember: it's all running real time, in editor, on 16 GB of RAM, the Ryzen 7 5800x and the RTX 3060...