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Hi everyone!

So... we're back to the roots. 🙂 And this time, we're talking a major overhaul, as promised. Lewd Metahuman Creator V4 is in full production. And it's not just an upgrade, but a complete rewrite of the whole system and a complete integration in the vanilla pipeline.

What does this mean? Well, to keep it simple, here's the checklist:

  • Full genital 3D geometry, with rig bones;

  • The whole custom body, as you see it in the video, is now part of the default Metahuman character creator. So no more fake clothing as genitals, dependencies, material errors and so on;

  • ALL the features of the vanilla Creator are now fully integrated with the custom body. This means skin color, skin presets and, most importantly full parametric adjustments support;

  • Full assembly process integration, meaning every sculpt (height, muscularity, fatness plus individual tweaks) get assembled via the default button inside the vanilla Creator.

These are just a few core functionalities and I'm planning on adding more, until the release. Because, although Lewd Metahuman Creator is the only tool in the world that can do this right now, there's always room for improvement.

Anyway, hope you like what I've been working on and I'll see you soon.

P.S. I know my posts seem a little confusing, switching to wildly different subject matters, but I promise, it will all make sense soon... I'm building a re really big and diverse world and, unfortunately, I can only show you snippets of it. But, as said, it will all come together

Until then, I hope you like the latest news.

See you soon! Fireblade

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Thomas

Hi. Great news! Could you tell me the approximate release date? I’m actually using LMC v2 for my project. And honestly, the new version would save me a lot of headache. It would be a real lifesaver. Will it work with new versions of UE, or will it stay on 5.6?

Fireblade185

Hi. I'm currently developing it in 5.8. And the workflow is completely different, meaning the whole body, genitals included, plus the rigs, are all in one package, integrated into the editor. Still, thanks for the feedback because it's important. Since you're already using the older version, maybe you have some characters you want to update, and the new version should support the update. As for the timeline, I usually tend to avoid pinning down a date, because I test and update daily and discover either issues or ways to improve. Point is you won't have to wait too long, because I'm already testing the male template. Next step is to see how these two actually... ahem... connect 😁. It will, most likely, be one of my last tools, so I want to make it fully functional so I can both use it myself in my game and share it.

Thomas

Great! As I can see, the models now have specialized openings, so to speak) Will there be some kind of built-in mechanism for penetration, or maybe you have some ideas? How could it be implemented? Well, so that they stretch, elongate, and all that. I haven’t gotten around to implementing all of this yet. So maybe you have some useful thoughts on the matter. As for the characters, yes. There’s one female character. I’ve already reconfigured all the systems for her to suit my needs. I think there shouldn’t be any problems with porting her over.

Fireblade185

Yes, they have 😅. Basically, it's an anatomically correct body that replaces the default one from the vanilla Creator. As for your question about the penetration system, the goal is to make everything procedural, using bones and physics. Meaning the opening and stretching will be automatically driven by the size (in certain limits, for now), so you don't have to do everything manually. Just position the body, the "asset" and the rest should automatically snap, animation wise. That's the "connect" part, from my previous message. This is what I'm trying to optimise, so it removes those long, tedious positioning and animating times. 🙂