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v. 2.15

Made by GUERILLA Mods

3D Modeling, Mapping, Materials/Textures,

Animations: Benjamin Baron, Timo Hartmann

BOP: Immanuel Vinke

Textures: Marcel Erner

Sound Design, UV Mapping, Materials/Textures: Timo Hartmann

Custom shader patch 1.76 or above required!

Instructions:

This is our first car to use cphys tyre model which features realistic temperature coefficients, grip curves and contact patch calculations

Furthermore, this is the first car we release with cphys suspension calculations and brake temperature feature.

SPECIAL INSTRUCTIONS FOR USE:

Quick explanation for the brake balance. With KS physics you set absolute brake bias so the value in setup becomes the distribution. With cphys you set line pressure at the main brake cylinder while the actual brake power is calculated by rotor and pistons. So 50% will be more like 70:30 in our case due to the larger front brake systems.

Extra Option A: Interior endurance light

Extra Option B: Endurance lights exterior

Changelog v2.15:

• steer animation tweaks

• extension tweaks

Files

Comments

Ninezeroniner

steering a bit too limited perhaps? really struggling to reach brabham's performance, just an example...

X90

The AI for this car is very slow and crash-prone, similar to the GT4s. If you get the chance, please investigate. Thanks.

Andre

Great work, guys. Barring any new additions this "completes" (and exceeds) the European GT2 grid, right? Thanks for keeping on keeping on, producing SUPER mods. 👏🏻👏🏻👏🏻

Perttu Raussi

This car is very good as others. Im on part trying to create race series with these mod cars but I have noticed that some cars are far superior to others.

Natharic 67

hello, I installed several mods here and I wanted to launch assetto with but, each time I took a car (audi , porsche, lambo ect) the game did not launch, can you help me?