ILL Dev Journal #6 (Patreon)
Content
Hello everyone, it's been a while..
Lately, we have been busy with a lot of things. Patreon is very important to us and it felt sad to not be able to post more often. We will try to make up for it with some bonus materials in the upcoming weeks.
We can not say that the situation in the world right now did not make any complications to our development process. It did, but likely nothing crucial. Development is well and active.
The transition to the UE5 was rough at times, but we have finally done it. The technologies that the engine provides are worth the effort!
Recently, we have been busy with two significant things.
The first is that we have made major progress in procedural animation, enemies are now moving not according to strictly pre-recorded animations, but work as a ragdoll mix with animations. This will allow us to achieve variety in the visual behavior of enemies and will generate many random moments that diversify and enrich the combat. The player's body was also implemented, so we will be able to feel the joy of looking at the protagonist's legs!
Secondly, we worked hard on the new teaser, the guys from the Future games show gave us a place at the exhibition, so don't miss it, it will be interesting
Saturday, June 11
12:00 PDT / 15:00 EDT / 20:00 BST
Till the next time! Thanks for staying with us