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Here you have the video, enjoy!

Thanks,
Xuan.

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Aquí tienes el video!

https://youtu.be/8GcvAZOHIYM

Gracias,
Xuan.

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Comments

Anonymous

Hello Xuan, catching up with the scatters in Houdini. I have a question vaguely related with this that I'd like to post it here in case it helps somebody else. I'm sharing assets from Maya to Houdini for scattering and render in HtoA via standins. It works well but I got a caveat: any Maya texturing related node that depends on scale, i.e, noises, aicurvature, displacement, looks different when rendered in Maya vs Houdini. I think it is happening because the different units used by Maya (some poeple uses 1 unit/1 decimeter or 1unit/1 cm) and by Houdini, 1unit/1m. Have you come across this problem before? Could you recommend a workflow solution for this? Thanks

Anonymous

Just to add that when going to Houdini, the standins are scaled down 1/10 or 1/100, to match the Maya scale. Otherwise they are gigantic in Houdini