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Hi! If you’ve ever wondered how to have a separate sculpt for each pose on a character, this is for you. Every time I wanted to create a new pose, my sculpt would break, and I had to duplicate the object or even the whole .blend file just to make it work. Now everything is inside one simple add-on :)Introducing MultiRes Manager.

A Blender add-on built for artists who want a better way to manage multires sculpt workflows.

Create sculpt variants, switch between them instantly, keep mesh-based data unique per variant, transfer attributes when needed, export and import variants between files, realize them as separate meshes, and even animate variant changes with keyframes.

The goal is simple: make sculpt iteration faster, cleaner, and more flexible.

Available now on my Patreon in the Animation tier along side with other amazing tools! Let me know if you encounter any bugs!

Files

Koelet3D Multires Manager Introduction

Save, swap, and manage multiple Multires sculpt variants per object

Comments

Koifish3D

Honestly my main problem is my pc start lagging after sculpting with just one multi res

Cratoz

This is awesome! Just a day before this I thought to myself once again "man.. shapekeys for MultiReswould be awesome"So thank you very much :) If you can also create an addon for Shapekeys for Particle Hairs my life would be yours lol

Koelet3D

I hope I'll get there eventually :) Let me know if you find any bugs or you have suggestion!

Koelet3D

Sculpting could be quite heavy :(