Content Updates (Patreon)
Content
It's about time, right? 😅
🪷 Patrons: you should have the most up-to-date files with the downloads folder so you can ignore this post unless you're interested in reviewing the changelog info.
This update brings a lot of changes to my files. If you use any of my recipes there's a chance that it will trigger an error because the game is looking for something that has been moved or changed so you may need to update your save. Follow the instructions below to avoid and/or troubleshoot issues:
🚨 Please read and follow my Installation & Updates post to install these updated files.
🚨 If your save won't load after installing, see the Save or Lot Won't Load instructions on how to fix it.
🚨 If you are triggering an LE or have some other issue after installing see the Troubleshooting Issues post.
You'll find the Changelog in its entirety HERE, which includes links to download pages for all updated content.
New Scripts:
This is my first time creating brand new scripts and they've been tested so far without issue, but if you have any problems with them, let me know. I don't go out of my way to track or integrate with other creator's mods, but please report if you come across any game-breaking conflicts so I can address them.
Overview:
You can view the other tabs on the Changelog for specific changes, but I'll try to give a quick overview of the most important changes below:
Core Mods
Various updates and improvements
New optional script file to enable custom tags
Compatibility added for new custom notebook category, The Brazen Homestead
Cheats added to the Brazen Homestead Craftbooks for new custom notebook
Custom recipes can now be cooked autonomously by sims
Updated crafting and food menus for Home Chef patch
Added compatibility for custom Prepped Ingredients
Select custom ingredients are now replaceable when using Prepped Ingredients
Added new nectar ingredient drinks for recipes
Added transfer inventory by category to fridges and storage chests/boxes
Various fixes to Brazen Delivery
Core modules have been grouped into a single category and can now be found in one folder that comes with text files explaining what each module does.
Crafting
Rework of all crafting recipes for updates and improvements
Some items come with notebook entries to make it easier to know how to get/craft them
Most ingredients won't spoil until you've taken a serving, they can be used as deco now!
Added option to eat ingredients where it makes sense
Added new 'Raw Food' type; chance to make sims sick after eating
Ingredients now have values that make sense in various situations
New descriptions that include the type of ingredient it is
Added new functionality; my custom ingredients can reduce the cooking time of recipes (BG)
Added Prepped Ingredients to crafting recipes where it makes sense
Homemade ingredients now require the 'Core Crafting' mod instead of the 'Core Food & Drink' mod
Cow milk should be working now
Food & Drink Recipes
Various fixes and improvements
No more vegetarian meals tagged as meat
All crafting costs and dish values that make sense and are closer to EA values
Lowered level requirements for some recipes to make them more accessible
Added new functionality; my custom ingredients can reduce the cooking time of recipes (BG)
No more empty text bubbles on drink trays
Drinks work with lifestyles
New descriptions
Mods | Crafting & Skills
Canning - various fixes and improvements
Fizzy drinks - can now be drunk if using base game and work with lifestyles
Cowplant Farming - milk has updated descriptions, prices, and various improvements
Mods | Crafting & Skills | Cheesemaking
Complete overhaul; now works more like aging nectar
Custom notebook entries added
Pressed cheeses will be available to eat or use as ingredient immediately
Cheese is 'Raw Food' until it's ripened and can make sim sick if eaten
Cheese increases in value as it ripens
Can ripen anywhere
Mods
Inventory not shared updated