Animated WIP (Patreon)
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0000-0300.mp4
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Tekken monthly animation already has most the work done on it. I got this WIP scene I'm showing you guys. A back view and then I'm working on a transition position scene into a 'climax' scene and then it will be done. Haven't really gotten a chance to do the lighting yet tho.
I have chosen the idea for the daily animation that I had you guys provide the ideas for and got the models together for that. I'll leave it a secret until I post it 😁.
ANIMATED WIP IN ATTACHMENTS BELOW
***Tech Notes***
Nothing new here but I'm trying to go through a decent workflow here with a bigger focus on facial expression than I normally have. The WIP doesn't have to much but I plan to add some good expression to the climax scene. I'm using alot of Animation Layers as I sort of always do to make it easy to switch between positions. I've been getting through this one rather well.
As I learned from my recent Widow animation I don't have to abuse spline all the time and I sort of like the old manual framing I used to do for the peen. I've been all in all switching back to a bunch of old methods since I've been doing the new ones for a good bit I can now judge which I think is better. Obviously there has still been alot of new stuff that I am constantly doing along side that. This one doesn't plan to have any softbody physics. I plan to use shape keys and bone jiggle only but who knows if I have the time I'll see how it looks.
Last note: For position doggy won the poll and I wanted to make it have reason. I wanted Asuka to be hunched over and sort of desperately trying to 'hump' so I designed her upper body to push in the same time as her hips. I sort ignored it slightly as I went on but I think it's atleast slightly there. Small things like this I am usually lazy about and don't really pay much attention to but I'm realizing even these small details can be important. I'm often more obsessed with trying to improve other details first.