Animation Completed (Patreon)
Content
Tight Fit
They might fit better if she moved her... her umm...Eh, whatever
Thanks to GangLobo for the character suggestion as well as everyone else who pitched in
I gave this slightly more time than planned but I think it came out good and helped me understand physics even more.
I'll likely make 1-2 alt clothes versions but since I'm not 100% on that yet, I'll do ahead and provide the Main one.
Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check folder called "Tight Fit".
**Tech Notes**
Most relevant information in previous WIP --> Here
Overall went pretty well. The autokeying for the animation worked surprisingly well and gave nice results. I'm beginning to understand physics enough to the point where I don't get errors or gltiches that completely halt what I'm doing. I can attach clothes find with no issues. Basically I've hit what I would say is a complete Intermediate understanding of Blender and lots of my workflow.
I think the next thing I need to focus on is being more expressive. In animation you'd be suprised how you can always be just 1 step away from making something much better. As an example, I did the bulk work of this animation and noticed her breats didn't move much although they had physics on. Instead of tune the physics (Which wouldn't have helped much) I realized there was just kind of a lack of side to side body movement. So, as you can tell in the final product I decided to have her sway side to side purely to give them movement that was easily noticeable. That kind of stuff takes like 5 minutes but if you don't think to do it, it will just not look as good.