Animated WIP (Patreon)
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Stall WIP.mp4
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Content
Gonna try to keep this animation simple. I mention it more in my technical notes but I thought long on the position to use here and think it came out good. I normally don't have lighting in my previews but I'm using Cycles for this and it's a bit hard to show a preview without basic lighting. I'm gonna look to improve it.
The monthly vote was completed and I got a map in mind for that so I'm gonna get those models together just to make sure there are no issues there rather soon.
The WIP won't be in the correct camera view because Blender only allows the Fisheye camera effect on the actual render. So the look will be alot more accurate to what is in the preview picture
ANIMATED WIP IN ATTACHMENTS BELOW
*Tech Notes*
POSITION
It's been a while since I struggled so hard to think of a position. Before even starting posing I thought for like an 30 mins to an hour what pose to I want. I was really trying to get something good and initially wanted something to show off Chun's butt thinking of a sort of cowgirl position with Juri under her, but in the end I think the thinking paid off because I really like the position I locked in. I think this position also helps capture the attitude of the animation which is sort of raunchy, messy pounding in a stall with Chun sitting right against the seat and both of them barely having space to move their hands and feet. I of course had to adjust the stall a bit to do this and don't think the position could have worked out much better. So quite happy there.
CYCLES
I'm trying to do this again with Cycles. I still got my gripes with it but man does it make stuff look good. I used Eevee of course for the speed and performance but additionally because I knew that stuff can be made good with Eevee so I sort of also used it as an intentional learning weight so that I didn't just rely on Cycles to make stuff look good without me have to exert the additional effort.
Camera
Trying to use this Fisheye Camera effect built into Cycles which looks quite nice. Eevee doesn't have it unfortunately so hopefully I can render with Cycles no problem otherwise I won't be able to use it.
Outfits (This is quite technical if you don't care ignore :D)
I got really into giving them some Neon Clothing I had fun just painting the colors onto. Trying to test out my use of modifying textures again and very glad that I took the time to learn more about them. I use "color attributes" quite a bit now as I like how they work. You can paint onto textures but the way I use It basically lets you choose what parts of the texture gets painted "Black" or "White" which is like 'yes' or 'no' or '1' and '0'. This is used as a mask, meaning for example lets say I want just one part of a texture to glow. I would make the entire texture (clothes) glow and just mark with the color attributes which is '0' (black) for no effect and which is '1' (white) for full effect. The 0 values would have it not glow and the 1 values would make it glow. That is basically what it does and how it works. This can be done with anything. Roughness, glow, color, Alpha (Opacity). Anything you plug it into