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Finishing another comm rather soon I think. I want to try and get all the comms out of the way in anticipation for a familiar "event" that might be likely to happen this month. I won't elaborate on that anymore, I'll let you guys guess to yourselves 😉. But I do promise to finish comms within 3 weeks and I got this and one other to wrap up and comms will be done for now.

ANIMATED WIP IN ATTACHMENTS BELOW

*Tech Notes*

I planned to use physics initially for the balls on this but in the end it's just less troublesome to do it manually for quicker stuff. Even for longer stuff manual can just be less of a headache.

Last random tidbit I guess is that I've come to find out if your bones that you are trying to use physics on (with addons such as spring bones or wiggle bones, etc) are not connected to thier parent bone it can cause weird issues with the physics. Non connected bones allow you to transform (move) bones around rather than connected that just lets you rotate them. Bones on a human body realistically would all be "connected" because you couldn't take your shin and just disconnect it (move it) from the rest of your leg, only rotate it. That is the concept of having a bone "connected" in Blender.

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Clayton Brody

Hey Nutty, looking good, love the legs wide spread for both of them, makes for a nice clear view of the under carriage's 🤙 Question, where is the clip of junker queen and bowsette with your older clips collection? You have it posted on Rule but not the mega folder. That is absolutely one of my favourites, the position and the climax is awesome. Could you please consider a remake/remaster of that?

NuttyTouch

Hey, I just added it with the rest of the public clips. No plans to remaster that unfortunately but I do like the idea of possibly remaking one of my older ones at some point