Animation Completed (Patreon)
Content
A Sticky Sparring
Brigitte and Zarya decide to participate in an intense sparring session. Brigitte turned out to be more capable than Zarya imagined.
The Fem version is shorter because I couldn't really set it for other angles. I'm going to try to have some additional versions. I set up clothing but need to adjust and didn't want to hold off until then.
**LINKS HAVE BEEN UPDATED**
Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check folder called "A Sticky Sparring".
*Tech Notes*
Jiggles and Physics
Both girls thighs and breasts are cloth physics. Zarya's butt is a combination of bone movements, ripple cages (Rikolo's ripple), and shapekeys. I think I choose all of these perfectly. If you want my opinion if you want the least head ache with decent results, use cloth physics when you don't need to worry about collisions or if it's very basic light collisions. If you want expressive unique motions use a combination of bones and shapekeys. Cloth physics is always cool but when used at bad times it can make things harder. Remember you only have so much control over them.
Materials/Fluids/White Stuff 😉
I didn't use any new learning, just utilized stuff I have recently learned. For the white stuff (climaxing) I finally got a decent grasp on what settings to use for the fluid and the collisions so that the fluids don't glitch around or snap apart too much. Back in my Sheva Moira animation you can see it was alot more glitchy.
The white stuff painted on the bodies is Nyl's creation mostly (I just drew it on) but Brigitte's hips have some shiny strands I added with some premade stuff. I personally like making the penetration 'messy' as I think it makes it look alot more appealing. Maybe that is just me or maybe people feel the same. So I've been looking to do it more although it can be a decent amount of work making it look good. You may have noticed I used something similar in my last animation with EDI and Cortana.
Last note that has come in handy is color attributes painting the "alpha" of the white stuff. This makes it so that some of it looks transparent (alpha is just how much you can see, 0 is none, 1 is all). So when some areas are shown white and some transparent it gives a better look rather than just a blindingly white goop. You can't paint this onto the moving fluid (painting only works on stationary meshes) so I used a 'noise' node instead so it is randomized.
Environments
I did not make or rip this environment but I did something I often don't which is to try to stylize the location. I took the boxes and organized them around the scene and leaned Brigitte's Shield and Mace in the background. Added some books and pencils in the foreground. I think environment it pretty important honestly and it's something I often don't do. I lack the ability to design my own stuff and honestly don't want to from scratch as I think it takes up time I could be doing something else. I do thing setting the scene is important though and I'm looking to focus on it more often.