Animation Completed (Monthly) (Patreon)
Content
The kinda 'quest' we can all get behind.
Thanks for the votes from the Cashew Tier for this monthly. Next vote will start at beginning of next month.
Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check folder called "Quest Accepted".
*Tech Notes*
Background
The background details aren't much but I took some assets of rocks and metal railings from another game/map and inserted that in the background to give it the feel of being in some time of rocky mountain area. I also have a HDRI in the back that makes it look like some sort of sky. I was really confused what made sense as a background to go with this kind of room and I think this worked out well
Lighting
With this lighting I've realized there are things I've learned that I kinda just forget to implement. One thing I forgot about is shadows in your lighting. I often use the term gobos which you can look up to see what I mean. In this animation the sun creates the natural shadows through the windows and it also shows as the fog. There are probably two reasons I forgot for so long. First off, I don't often use sun lights because I've been doing specific lighting and second, because
Animation
I think I did quite well with the transfer between motions with the stop into the slightly different motion. Here's what I did ...
I grabbed the last keyframe that I wanted to stop on and in the graph editor used proportional editing and then shrink the movement on the vertical axis. In non technical terms this makes the close frames shrink with it and the further ones shrink less (and the really far ones stay the same). So it gets progressively less movement until it gets to that last frame of no motion. This is similar to changing 'influence' in animation layers (addon) however I didn't use that cause sometimes it has some slight issues.
The new position is really really simple as I just move Gemma's legs and knees and Alma's hands and then boom start the movements back up again with a bit of tweaking and smoothing on the transition. As a unrelated side note, In order to animate their chests touching. I just removed the bones for the breasts from the rest of thier bodies so that I can animate them without having to worry about lining them up as the bodies move all around.