Animation Completed (Patreon)
Content
Jill captured finds herself stuck between a couch and a 9 and a half foot woman with a long and meaty schlong. Honestly she should consider this a win. If she does a good enough job Alcina might let her free (unlikely).
I got alot of extras (Clothes, skin variations, and angles) coming but need a few nights to render them and I already took a while for the main versions so I don't want to delay this anymore. I want to do more spooky stuff so I might make most of this months animations short so I can get some variety going.
FOLDER LINKS HAVE BEEN UPDATED
Check the usual links in Patreon's collections Tab named "Tier Folders" for peanut tier and cashew tier. Check folder called "Lady's Night".
Folder Location: 2025 --> Lady's Night
*Tech Notes*
Random
In my previous notes for the WIP I mentioned the main things which was rigging. I also mentioned fluid sim for the cup but decided it wasn't a big enough thing to waste time on so I just gave it some color and altered it's materials and moved on. Was gonna use cloth physics for Lady D's breasts but that was having some issues due to the sagging downwards so I said forget it and just used the bones and a bone physics addon to bake the movements. I think it still looks quite nice.
Camera and animation flow
Originally I was gonna have the main vid be the main angle, then one in front of Lady D's peen, then Jill's face. It ended up feeling like to much filler and just like I was switching angles so I just instead did the main angle, then the 2nd angle going from Lady D's pelvis to a zoom in of Jill so I can still get the main 3 parts but make it feel like it makes more sense and that it isn't just a repeat (I also made changes that make it not be just a repeat). I got extra angles anyway so I can just use all those angles later for the extras to give out.
Lights
I wanted to make this dark of course for the horror ambience so I figured two main things to help define some spots I think make it look nice and bring out that darkness. The first thing is that I wanted Lady D's hat to cast a shadow on her right eye. As she moves it doesn't stay in shadow the whole time but I think it helps to give her hat and the lights/shadows some attention.
The 2nd is to give the background a few focused lights. I'm mainly talking about the exit on the left being a source of light and fog that is supposed to come across as the main lights as the room itself is dark. The right side also has a light to bright up a photo on the wall which honestly I suppose I could have made darker. The rest of the room is filled with the HDRI lighting in a very small amount just so you can barely make out the walls and other stuff like a globe in the background.